0ad/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.xml
2011-08-28 03:04:32 +00:00

114 lines
3.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<objects>
<script file="gui/common/network.js"/>
<script file="gui/common/functions_global_object.js"/>
<script file="gui/gamesetup/gamesetup_mp.js"/>
<!-- Add a translucent black background to fade out the menu page -->
<object type="image" z="0" sprite="bkTranslucent"/>
<object type="image" style="StonePanelLight" size="50%-190 50%-120 50%+190 50%+120">
<action on="Tick">
onTick();
</action>
<object style="StoneDialogTitleBar" type="text" size="50%-128 0%-16 50%+128 16">
Multiplayer
</object>
<object name="pageJoin" size="0 32 100% 100%" hidden="true">
<object type="text" style="CenteredLabelText" size="0 0 400 30">
Joining an existing game.
</object>
<object type="text" size="0 40 200 70" style="RightLabelText">
Player name:
</object>
<object name="joinPlayerName" type="input" size="210 40 100%-32 64" style="StoneInput">
<action on="Load"><![CDATA[
this.caption = Engine.GetDefaultPlayerName();
]]></action>
</object>
<object type="text" size="0 80 200 110" style="RightLabelText">
Server Hostname or IP:
</object>
<object name="joinIP" type="input" size="210 80 100%-32 104" style="StoneInput">
127.0.0.1
</object>3 100%-33 103 100%-3
<object type="button" size="50%+16 100%-60 50%+144 100%-32" style="StoneButton">
Continue
<action on="Press"><![CDATA[
if (startJoin(
getGUIObjectByName("joinPlayerName").caption,
getGUIObjectByName("joinIP").caption))
{
switchSetupPage("pageJoin", "pageConnecting");
}
]]></action>
</object>
</object>
<object name="pageHost" size="0 32 100% 100%" hidden="true">
<object type="text" style="CenteredLabelText" size="0 0 400 30">
Set up your server to host.
</object>
<object type="text" size="0 40 200 70" style="RightLabelText">
Player name:
</object>
<object name="hostPlayerName" type="input" size="210 40 100%-32 64" style="StoneInput">
<action on="Load"><![CDATA[
this.caption = Engine.GetDefaultPlayerName();
]]></action>
</object>
<object hidden="true"> <!-- TODO: restore this when the server name is actually used -->
<object type="text" size="0 80 200 110" style="RightLabelText">
Server name:
</object>
<object name="hostServerName" type="input" size="210 80 100%-32 104" style="StoneInput">
<action on="Load"><![CDATA[
this.caption = Engine.GetDefaultPlayerName() + "'s game";
]]></action>
</object>
</object>
<object type="button" size="50%+16 100%-60 50%+144 100%-32" style="StoneButton">
Continue
<action on="Press"><![CDATA[
if (startHost(
getGUIObjectByName("hostPlayerName").caption,
getGUIObjectByName("hostServerName").caption))
{
switchSetupPage("pageHost", "pageConnecting");
}
]]></action>
</object>
</object>
<object type="button" style="StoneButton" size="50%-144 100%-60 50%-16 100%-32">
Cancel
<action on="Press"><![CDATA[cancelSetup();]]></action>
</object>
<object name="pageConnecting" hidden="true">
<object name="connectionStatus" type="text" style="CenteredLabelText" size="0 100 100% 120">
[Connection status]
</object>
</object>
</object>
</objects>