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CmpPtr.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
CmpPtr.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Component.h
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
ComponentManager.cpp
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# Added AI for chickens.
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2010-07-18 15:19:49 +00:00 |
ComponentManager.h
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# Added AI for chickens.
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2010-07-18 15:19:49 +00:00 |
ComponentManagerSerialization.cpp
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VC2005 build fix
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2010-05-22 23:12:12 +00:00 |
Components.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ComponentTest.h
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
Entity.h
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# Object creation in Atlas with new simulation system
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2010-01-14 20:36:29 +00:00 |
IComponent.cpp
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# Initial support for automatic validation of entity template XML.
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2010-04-09 19:02:39 +00:00 |
IComponent.h
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
Interface.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
InterfaceScripted.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Message.h
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# Added AI for chickens.
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2010-07-18 15:19:49 +00:00 |
ParamNode.cpp
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Fix script caching of inherited templates.
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2010-07-21 16:04:17 +00:00 |
ParamNode.h
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Fix script caching of inherited templates.
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2010-07-21 16:04:17 +00:00 |
SimContext.cpp
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
SimContext.h
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |