0ad/source/lib/file/file_system.cpp
2021-05-22 19:32:38 +00:00

217 lines
5.3 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* higher-level interface on top of sysdep/filesystem.h
*/
#include "precompiled.h"
#include "lib/file/file_system.h"
#include <vector>
#include <algorithm>
#include <string>
#include "lib/sysdep/filesystem.h"
#include <boost/filesystem.hpp>
bool DirectoryExists(const OsPath& path)
{
WDIR* dir = wopendir(path);
if(dir)
{
wclosedir(dir);
return true;
}
return false;
}
bool FileExists(const OsPath& pathname)
{
struct stat s;
const bool exists = wstat(pathname, &s) == 0;
return exists;
}
u64 FileSize(const OsPath& pathname)
{
struct stat s;
ENSURE(wstat(pathname, &s) == 0);
return s.st_size;
}
Status GetFileInfo(const OsPath& pathname, CFileInfo* pPtrInfo)
{
errno = 0;
struct stat s;
memset(&s, 0, sizeof(s));
if(wstat(pathname, &s) != 0)
WARN_RETURN(StatusFromErrno());
*pPtrInfo = CFileInfo(pathname.Filename(), s.st_size, s.st_mtime);
return INFO::OK;
}
struct DirDeleter
{
void operator()(WDIR* osDir) const
{
const int ret = wclosedir(osDir);
ENSURE(ret == 0);
}
};
Status GetDirectoryEntries(const OsPath& path, CFileInfos* files, DirectoryNames* subdirectoryNames)
{
// open directory
errno = 0;
WDIR* pDir = wopendir(path);
if(!pDir)
return StatusFromErrno(); // NOWARN
std::shared_ptr<WDIR> osDir(pDir, DirDeleter());
for(;;)
{
errno = 0;
struct wdirent* osEnt = wreaddir(osDir.get());
if(!osEnt)
{
// no error, just no more entries to return
if(!errno)
return INFO::OK;
WARN_RETURN(StatusFromErrno());
}
for(size_t i = 0; osEnt->d_name[i] != '\0'; i++)
RETURN_STATUS_IF_ERR(Path::Validate(osEnt->d_name[i]));
const OsPath name(osEnt->d_name);
// get file information (mode, size, mtime)
struct stat s;
#if OS_WIN
// .. return wdirent directly (much faster than calling stat).
RETURN_STATUS_IF_ERR(wreaddir_stat_np(osDir.get(), &s));
#else
// .. call regular stat().
errno = 0;
const OsPath pathname = path / name;
if(wstat(pathname, &s) != 0)
WARN_RETURN(StatusFromErrno());
#endif
if(files && S_ISREG(s.st_mode))
files->push_back(CFileInfo(name, s.st_size, s.st_mtime));
else if(subdirectoryNames && S_ISDIR(s.st_mode) && name != L"." && name != L"..")
subdirectoryNames->push_back(name);
}
}
Status CreateDirectories(const OsPath& path, mode_t mode, bool breakpoint)
{
if(path.empty())
return INFO::OK;
struct stat s;
if(wstat(path, &s) == 0)
{
if(!S_ISDIR(s.st_mode)) // encountered a file
WARN_RETURN(ERR::FAIL);
return INFO::OK;
}
// If we were passed a path ending with '/', strip the '/' now so that
// we can consistently use Parent to find parent directory names
if(path.IsDirectory())
return CreateDirectories(path.Parent(), mode, breakpoint);
RETURN_STATUS_IF_ERR(CreateDirectories(path.Parent(), mode));
errno = 0;
if(wmkdir(path, mode) != 0)
{
debug_printf("CreateDirectories: failed to mkdir %s (mode %d)\n", path.string8().c_str(), mode);
if (breakpoint)
WARN_RETURN(StatusFromErrno());
else
return StatusFromErrno();
}
return INFO::OK;
}
Status DeleteDirectory(const OsPath& path)
{
// note: we have to recursively empty the directory before it can
// be deleted (required by Windows and POSIX rmdir()).
CFileInfos files; DirectoryNames subdirectoryNames;
RETURN_STATUS_IF_ERR(GetDirectoryEntries(path, &files, &subdirectoryNames));
// delete files
for(size_t i = 0; i < files.size(); i++)
{
const OsPath pathname = path / files[i].Name();
errno = 0;
if(wunlink(pathname) != 0)
WARN_RETURN(StatusFromErrno());
}
// recurse over subdirectoryNames
for(size_t i = 0; i < subdirectoryNames.size(); i++)
RETURN_STATUS_IF_ERR(DeleteDirectory(path / subdirectoryNames[i]));
errno = 0;
if(wrmdir(path) != 0)
WARN_RETURN(StatusFromErrno());
return INFO::OK;
}
Status CopyFile(const OsPath& path, const OsPath& newPath, bool override_if_exists/* = false*/)
{
if(path.empty())
return INFO::OK;
try
{
if(override_if_exists)
fs::copy_file(path.string8(), newPath.string8(), boost::filesystem::copy_option::overwrite_if_exists);
else
fs::copy_file(path.string8(), newPath.string8());
}
catch(fs::filesystem_error& err)
{
debug_printf("CopyFile: failed to copy %s to %s.\n%s\n", path.string8().c_str(), path.string8().c_str(), err.what());
return ERR::EXCEPTION;
}
return INFO::OK;
}