0ad/source/simulation/Scheduler.cpp
2004-12-02 23:36:47 +00:00

96 lines
3.0 KiB
C++
Executable File

#include "precompiled.h"
#include "Scheduler.h"
#include "Entity.h"
size_t simulationTime;
size_t frameCount;
/*
void CScheduler::pushTime( size_t delay, const HEntity& destination, const CMessage* message )
{
timeMessage.push( SDispatchObjectMessage( destination, simulationTime + delay, message ) );
}
void CScheduler::pushFrame( size_t delay, const HEntity& destination, const CMessage* message )
{
frameMessage.push( SDispatchObjectMessage( destination, frameCount + delay, message ) );
}
*/
void CScheduler::pushTime( size_t delay, const CStrW& fragment, JSObject* operateOn )
{
timeScript.push( SDispatchObjectScript( fragment, simulationTime + delay, operateOn ) );
}
void CScheduler::pushFrame( size_t delay, const CStrW& fragment, JSObject* operateOn )
{
frameScript.push( SDispatchObjectScript( fragment, frameCount + delay, operateOn ) );
}
void CScheduler::pushInterval( size_t first, size_t interval, const CStrW& fragment, JSObject* operateOn )
{
timeScript.push( SDispatchObjectScript( fragment, simulationTime + first, operateOn, interval ) );
}
void CScheduler::pushTime( size_t delay, JSFunction* script, JSObject* operateOn )
{
timeFunction.push( SDispatchObjectFunction( script, simulationTime + delay, operateOn ) );
}
void CScheduler::pushFrame( size_t delay, JSFunction* script, JSObject* operateOn )
{
frameFunction.push( SDispatchObjectFunction( script, frameCount + delay, operateOn ) );
}
void CScheduler::pushInterval( size_t first, size_t interval, JSFunction* function, JSObject* operateOn )
{
timeFunction.push( SDispatchObjectFunction( function, simulationTime + first, operateOn, interval ) );
}
void CScheduler::update(size_t simElapsed)
{
simulationTime += simElapsed;
frameCount++;
while( !timeScript.empty() )
{
SDispatchObjectScript top = timeScript.top();
if( top.deliveryTime > simulationTime )
break;
timeScript.pop();
m_abortInterval = false;
g_ScriptingHost.ExecuteScript( top.script, CStrW( L"timer" ), top.operateOn );
if( top.isRecurrent && !m_abortInterval )
pushInterval( top.delay, top.delay, top.script, top.operateOn );
}
while( !frameScript.empty() )
{
SDispatchObjectScript top = frameScript.top();
if( top.deliveryTime > frameCount )
break;
frameScript.pop();
g_ScriptingHost.ExecuteScript( top.script, CStrW( L"timer" ), top.operateOn );
}
while( !timeFunction.empty() )
{
SDispatchObjectFunction top = timeFunction.top();
if( top.deliveryTime > simulationTime )
break;
timeFunction.pop();
jsval rval;
m_abortInterval = false;
JS_CallFunction( g_ScriptingHost.getContext(), top.operateOn, top.function, 0, NULL, &rval );
if( top.isRecurrent && !m_abortInterval )
pushInterval( top.delay, top.delay, top.function, top.operateOn );
}
while( !frameFunction.empty() )
{
SDispatchObjectFunction top = frameFunction.top();
if( top.deliveryTime > frameCount )
break;
frameFunction.pop();
jsval rval;
JS_CallFunction( g_ScriptingHost.getContext(), top.operateOn, top.function, 0, NULL, &rval );
}
}