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collada
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Forbids using more than 64 bones for GPU skinning.
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2021-12-13 19:22:27 +00:00 |
graphics
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Fixes builds after d0115185b9 by removing includes to res handle.
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2022-02-14 06:29:50 +00:00 |
gui
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Make CGUIText variables camel case
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2022-02-14 17:48:08 +00:00 |
i18n
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Split ScriptRequest in its own header.
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2021-05-03 16:07:26 +00:00 |
lib
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Removes unused and redundant h_mgr after 0e599a3176 and dd91a5e0ef .
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2022-02-13 22:31:36 +00:00 |
lobby
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Adds std namespace to shared_ptr usages in network and engine.
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2021-05-22 19:28:40 +00:00 |
maths
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Renames sgn function to Sign to fit the naming of other MathUtil functions.
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2022-01-30 20:51:01 +00:00 |
mocks
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More FreeBSD build fixes.
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2012-01-30 06:21:11 +00:00 |
network
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Remove leftover terrain-based movement cost code.
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2022-01-29 08:22:28 +00:00 |
pch
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Include CStrInternStatic where necessary only.
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2021-05-18 11:09:54 +00:00 |
ps
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Fixes two clang warnings.
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2022-02-13 23:41:47 +00:00 |
renderer
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Moves backend capabilities to CDevice.
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2022-02-13 21:46:03 +00:00 |
rlinterface
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Split off JSON-related function from ScriptInterface, clean up headers.
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2021-05-14 10:18:03 +00:00 |
scriptinterface
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Run the AI in the same Compartment as the simulation. Let the AI access Sim data.
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2022-01-30 13:33:34 +00:00 |
simulation2
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
soundmanager
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Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
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2021-10-11 12:39:01 +00:00 |
third_party
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Optimization for include resolving in PreprocessorWrapper.
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2021-01-20 23:05:15 +00:00 |
tools
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
main.cpp
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Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz
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2022-01-13 14:30:23 +00:00 |
test_setup.cpp
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Implement a global task manager using a pool of worker threads
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2021-06-03 14:48:38 +00:00 |