0ad/source
bb 47e79c71d5 Make CGUIText variables camel case
Reviewed By: vladislavbelov
Differential Revision: D4491
This was SVN commit r26379.
2022-02-14 17:48:08 +00:00
..
collada Forbids using more than 64 bones for GPU skinning. 2021-12-13 19:22:27 +00:00
graphics Fixes builds after d0115185b9 by removing includes to res handle. 2022-02-14 06:29:50 +00:00
gui Make CGUIText variables camel case 2022-02-14 17:48:08 +00:00
i18n Split ScriptRequest in its own header. 2021-05-03 16:07:26 +00:00
lib Removes unused and redundant h_mgr after 0e599a3176 and dd91a5e0ef. 2022-02-13 22:31:36 +00:00
lobby Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
maths Renames sgn function to Sign to fit the naming of other MathUtil functions. 2022-01-30 20:51:01 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Remove leftover terrain-based movement cost code. 2022-01-29 08:22:28 +00:00
pch Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
ps Fixes two clang warnings. 2022-02-13 23:41:47 +00:00
renderer Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
rlinterface Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
scriptinterface Run the AI in the same Compartment as the simulation. Let the AI access Sim data. 2022-01-30 13:33:34 +00:00
simulation2 Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
soundmanager Removes mentions of legacy and unused GL calls, unifies AsFloatArray. 2021-10-11 12:39:01 +00:00
third_party Optimization for include resolving in PreprocessorWrapper. 2021-01-20 23:05:15 +00:00
tools Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
main.cpp Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz 2022-01-13 14:30:23 +00:00
test_setup.cpp Implement a global task manager using a pool of worker threads 2021-06-03 14:48:38 +00:00