0ad/binaries/data/mods/official/maps/scenarios/triggerTest.xml
pyrolink 31d1e14912 #Cinematic improvements; trigger features
-Cinematic rotation shouldn't suck anymore
-Triggers still suck

This was SVN commit r4777.
2007-01-16 23:22:25 +00:00

104 lines
2.8 KiB (Stored with Git LFS)
XML

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Scenario>
<Environment>
<SkySet>default</SkySet>
<SunColour r="1" g="1" b="1"/>
<SunElevation angle="0.785398"/>
<SunRotation angle="5.49779"/>
<TerrainAmbientColour r="0.643137" g="0.643137" b="0.643137"/>
<UnitsAmbientColour r="0.643137" g="0.643137" b="0.643137"/>
<Water>
<WaterBody>
<Type>default</Type>
<Colour r="0.3" g="0.35" b="0.7"/>
<Height>5</Height>
<Shininess>150</Shininess>
<Waviness>8</Waviness>
<Murkiness>0.45</Murkiness>
<Tint r="0.28" g="0.3" b="0.59"/>
<ReflectionTint r="0.28" g="0.3" b="0.59"/>
<ReflectionTintStrength>0</ReflectionTintStrength>
</WaterBody>
</Water>
</Environment>
<Camera>
<Position x="142.038" y="94.4596" z="-89.512"/>
<Rotation angle="-0.667371"/>
<Declination angle="0.44208"/>
</Camera>
<Entities>
<Entity id="0">
<Template>celt_infantry_spearman_a</Template>
<Player>2</Player>
<Position x="48.0871" y="22.4" z="110.259"/>
<Orientation angle="-2.13318"/>
</Entity>
<Entity id="1">
<Template>celt_infantry_spearman_a</Template>
<Player>1</Player>
<Position x="16.6428" y="22.4" z="19.564"/>
<Orientation angle="-0.229355"/>
</Entity>
<Entity id="2">
<Template>celt_infantry_spearman_a</Template>
<Player>1</Player>
<Position x="25.3497" y="22.4" z="14.4153"/>
<Orientation angle="2.35619"/>
</Entity>
<Entity id="3">
<Template>celt_infantry_spearman_a</Template>
<Player>1</Player>
<Position x="19.9283" y="22.4" z="23.8953"/>
<Orientation angle="2.35619"/>
</Entity>
</Entities>
<Nonentities/>
<Tracks/>
<Triggers>
<Trigger name="Trigger 0">
<Active>true</Active>
<MaxRunCount>2</MaxRunCount>
<Delay>0</Delay>
<Conditions>
<Condition name="Condition 0" not="false">
<function>trigPlayerUnitCount</function>
<display>Player unit count</display>
<Parameter>1</Parameter>
<Parameter>Unit</Parameter>
<Parameter>&gt;=</Parameter>
<Parameter>4</Parameter>
<LinkLogic>AND</LinkLogic>
</Condition>
</Conditions>
<Effects>
<Effect name="Effect 0">
<function>console.write</function>
<display>Text</display>
<Parameter>"this will work"</Parameter>
</Effect>
</Effects>
</Trigger>
<Trigger name="Trigger 1">
<Active>true</Active>
<MaxRunCount>1</MaxRunCount>
<Delay>0</Delay>
<Conditions>
<Condition name="Condition 0" not="false">
<function>trigGetAlwaysTrue</function>
<display>Always</display>
<LinkLogic>AND</LinkLogic>
</Condition>
</Conditions>
<Effects>
<Effect name="Effect 0">
<function>trigObjectTask</function>
<display>Object task</display>
<Parameter>[3]</Parameter>
<Parameter>[0]</Parameter>
<Parameter>Attack</Parameter>
</Effect>
</Effects>
</Trigger>
</Triggers>
</Scenario>