0ad/source/lib/file/vfs/file_cache.h
2009-04-18 17:51:05 +00:00

102 lines
3.4 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* cache of file contents (supports zero-copy IO)
*/
#ifndef INCLUDED_FILE_CACHE
#define INCLUDED_FILE_CACHE
#include "vfs_path.h"
/**
* cache of file contents with support for zero-copy IO.
* this works by reserving a region of the cache, using it as the IO buffer,
* and returning the memory directly to users. optional write-protection
* via MMU ensures that the shared contents aren't inadvertently changed.
*
* (unique copies of) VFS pathnames are used as lookup key and owner tag.
*
* to ensure efficient operation and prevent fragmentation, only one
* reference should be active at a time. in other words, read a file,
* process it, and only then start reading the next file.
*
* rationale: this is rather similar to BlockCache; however, the differences
* (Reserve's size parameter, eviction policies) are enough to warrant
* separate implementations.
**/
class FileCache
{
public:
/**
* @param size maximum amount [bytes] of memory to use for the cache.
* (managed as a virtual memory region that's committed on-demand)
**/
FileCache(size_t size);
/**
* Reserve a chunk of the cache's memory region.
*
* @param size required number of bytes (more may be allocated due to
* alignment and/or internal fragmentation)
* @return memory suitably aligned for IO; never fails.
*
* it is expected that this data will be Add()-ed once its IO completes.
**/
shared_ptr<u8> Reserve(size_t size);
/**
* Add a file's contents to the cache.
*
* the cache will be able to satisfy subsequent Retrieve() calls by
* returning this data; if CONFIG2_CACHE_READ_ONLY, the buffer is made
* read-only. if need be and no references are currently attached to it,
* the memory can also be commandeered by Reserve().
*
* @param pathname key that will be used to Retrieve file contents.
* @param cost is the expected cost of retrieving the file again and
* influences how/when it is evicted from the cache.
**/
void Add(const VfsPath& pathname, const shared_ptr<u8>& data, size_t size, size_t cost = 1);
/**
* Remove a file's contents from the cache (if it exists).
*
* this ensures subsequent reads of the files see the current, presumably
* recently changed, contents of the file.
*
* this would typically be called in response to a notification that a
* file has changed.
**/
void Remove(const VfsPath& pathname);
/**
* Attempt to retrieve a file's contents from the file cache.
*
* @return whether the contents were successfully retrieved; if so,
* data references the read-only file contents.
**/
bool Retrieve(const VfsPath& pathname, shared_ptr<u8>& data, size_t& size);
private:
class Impl;
shared_ptr<Impl> impl;
};
#endif // #ifndef INCLUDED_FILE_CACHE