0ad/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h
Ykkrosh 34d0f012e8 # Converted Atlas's object-settings UI into JavaScript.
(Note: This breaks the Actor Viewer, hopefully temporarily.)

This was SVN commit r6932.
2009-06-26 22:43:49 +00:00

84 lines
2.4 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCENARIOEDITOR
#define INCLUDED_SCENARIOEDITOR
#include "General/AtlasWindowCommandProc.h"
#include "General/Observable.h"
#include "Tools/Common/ObjectSettings.h"
#include "Tools/Common/Tools.h"
#include "CustomControls/FileHistory/FileHistory.h"
#include "SectionLayout.h"
class ScriptInterface;
class ScenarioEditor : public wxFrame
{
public:
ScenarioEditor(wxWindow* parent, ScriptInterface& scriptInterface);
void OnClose(wxCloseEvent& event);
void OnTimer(wxTimerEvent& event);
void OnIdle(wxIdleEvent& event);
// void OnNew(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event);
void OnSave(wxCommandEvent& event);
void OnSaveAs(wxCommandEvent& event);
void OnMRUFile(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnUndo(wxCommandEvent& event);
void OnRedo(wxCommandEvent& event);
void OnWireframe(wxCommandEvent& event);
void OnMessageTrace(wxCommandEvent& event);
void OnScreenshot(wxCommandEvent& event);
void OnMediaPlayer(wxCommandEvent& event);
void OnJavaScript(wxCommandEvent& event);
void OpenFile(const wxString& name);
static AtlasWindowCommandProc& GetCommandProc();
static float GetSpeedModifier();
ScriptInterface& GetScriptInterface() const { return m_ScriptInterface; }
ObjectSettings& GetObjectSettings() { return m_ObjectSettings; }
ToolManager& GetToolManager() { return m_ToolManager; }
private:
ScriptInterface& m_ScriptInterface;
ToolManager m_ToolManager;
wxTimer m_Timer;
SectionLayout m_SectionLayout;
Observable<ObjectSettings> m_ObjectSettings;
void SetOpenFilename(const wxString& filename);
wxString m_OpenFilename;
FileHistory m_FileHistory;
DECLARE_EVENT_TABLE();
};
#endif // INCLUDED_SCENARIOEDITOR