Ykkrosh
34d0f012e8
(Note: This breaks the Actor Viewer, hopefully temporarily.) This was SVN commit r6932.
84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SCENARIOEDITOR
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#define INCLUDED_SCENARIOEDITOR
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#include "General/AtlasWindowCommandProc.h"
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#include "General/Observable.h"
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#include "Tools/Common/ObjectSettings.h"
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#include "Tools/Common/Tools.h"
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#include "CustomControls/FileHistory/FileHistory.h"
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#include "SectionLayout.h"
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class ScriptInterface;
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class ScenarioEditor : public wxFrame
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{
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public:
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ScenarioEditor(wxWindow* parent, ScriptInterface& scriptInterface);
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void OnClose(wxCloseEvent& event);
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void OnTimer(wxTimerEvent& event);
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void OnIdle(wxIdleEvent& event);
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// void OnNew(wxCommandEvent& event);
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void OnOpen(wxCommandEvent& event);
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void OnSave(wxCommandEvent& event);
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void OnSaveAs(wxCommandEvent& event);
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void OnMRUFile(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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void OnUndo(wxCommandEvent& event);
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void OnRedo(wxCommandEvent& event);
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void OnWireframe(wxCommandEvent& event);
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void OnMessageTrace(wxCommandEvent& event);
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void OnScreenshot(wxCommandEvent& event);
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void OnMediaPlayer(wxCommandEvent& event);
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void OnJavaScript(wxCommandEvent& event);
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void OpenFile(const wxString& name);
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static AtlasWindowCommandProc& GetCommandProc();
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static float GetSpeedModifier();
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ScriptInterface& GetScriptInterface() const { return m_ScriptInterface; }
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ObjectSettings& GetObjectSettings() { return m_ObjectSettings; }
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ToolManager& GetToolManager() { return m_ToolManager; }
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private:
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ScriptInterface& m_ScriptInterface;
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ToolManager m_ToolManager;
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wxTimer m_Timer;
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SectionLayout m_SectionLayout;
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Observable<ObjectSettings> m_ObjectSettings;
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void SetOpenFilename(const wxString& filename);
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wxString m_OpenFilename;
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FileHistory m_FileHistory;
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DECLARE_EVENT_TABLE();
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};
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#endif // INCLUDED_SCENARIOEDITOR
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