0ad/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h
Ykkrosh a56bd4b2c1 Add GPL header to Atlas code
This was SVN commit r6910.
2009-06-20 16:13:29 +00:00

51 lines
1.3 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SECTIONLAYOUT
#define INCLUDED_SECTIONLAYOUT
#include <map>
#include <string>
class ScenarioEditor;
class SnapSplitterWindow;
class SidebarBook;
class wxWindow;
class SectionLayout
{
public:
SectionLayout();
~SectionLayout();
void SetWindow(wxWindow* window);
wxWindow* GetCanvasParent();
void SetCanvas(wxWindow*);
void Build(ScenarioEditor&);
void SelectPage(const wxString& classname);
private:
SidebarBook* m_SidebarBook;
wxWindow* m_Canvas;
SnapSplitterWindow* m_HorizSplitter;
SnapSplitterWindow* m_VertSplitter;
std::map<std::wstring, int> m_PageMappings;
};
#endif // INCLUDED_SECTIONLAYOUT