51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SECTIONLAYOUT
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#define INCLUDED_SECTIONLAYOUT
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#include <map>
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#include <string>
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class ScenarioEditor;
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class SnapSplitterWindow;
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class SidebarBook;
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class wxWindow;
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class SectionLayout
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{
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public:
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SectionLayout();
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~SectionLayout();
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void SetWindow(wxWindow* window);
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wxWindow* GetCanvasParent();
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void SetCanvas(wxWindow*);
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void Build(ScenarioEditor&);
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void SelectPage(const wxString& classname);
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private:
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SidebarBook* m_SidebarBook;
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wxWindow* m_Canvas;
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SnapSplitterWindow* m_HorizSplitter;
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SnapSplitterWindow* m_VertSplitter;
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std::map<std::wstring, int> m_PageMappings;
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};
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#endif // INCLUDED_SECTIONLAYOUT
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