0ad/source/simulation2/system/ComponentManager.cpp
Ykkrosh 4fed9b8242 # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.

This was SVN commit r7281.
2010-01-22 20:03:14 +00:00

673 lines
23 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ComponentManager.h"
#include "IComponent.h"
#include "ParamNode.h"
#include "SimContext.h"
#include "simulation2/components/ICmpTemplateManager.h"
#include "simulation2/MessageTypes.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
CComponentManager::CComponentManager(const CSimContext& context, bool skipScriptFunctions) :
m_NextScriptComponentTypeId(CID__LastNative), m_ScriptInterface("Engine"), m_SimContext(context), m_CurrentlyHotloading(false)
{
m_ScriptInterface.SetCallbackData(static_cast<void*> (this));
// For component script tests, the test system sets up its own scripted implementation of
// these functions, so we skip registering them here in those cases
if (!skipScriptFunctions)
{
m_ScriptInterface.RegisterFunction<void, int, std::string, CScriptVal, CComponentManager::Script_RegisterComponentType> ("RegisterComponentType");
m_ScriptInterface.RegisterFunction<void, std::string, CComponentManager::Script_RegisterInterface> ("RegisterInterface");
m_ScriptInterface.RegisterFunction<void, std::string, CScriptVal, CComponentManager::Script_RegisterGlobal> ("RegisterGlobal");
m_ScriptInterface.RegisterFunction<IComponent*, int, int, CComponentManager::Script_QueryInterface> ("QueryInterface");
m_ScriptInterface.RegisterFunction<void, int, int, CScriptVal, CComponentManager::Script_PostMessage> ("PostMessage");
m_ScriptInterface.RegisterFunction<void, int, CScriptVal, CComponentManager::Script_BroadcastMessage> ("BroadcastMessage");
m_ScriptInterface.RegisterFunction<int, std::string, CComponentManager::Script_AddEntity> ("AddEntity");
}
// Define MT_*, IID_* as script globals, and store their names
#define MESSAGE(name) m_ScriptInterface.SetGlobal("MT_" #name, (int)MT_##name);
#define INTERFACE(name) \
m_ScriptInterface.SetGlobal("IID_" #name, (int)IID_##name); \
m_InterfaceIdsByName[#name] = IID_##name;
#define COMPONENT(name)
#include "simulation2/TypeList.h"
#undef MESSAGE
#undef INTERFACE
#undef COMPONENT
m_ScriptInterface.SetGlobal("SYSTEM_ENTITY", (int)SYSTEM_ENTITY);
ResetState();
}
CComponentManager::~CComponentManager()
{
ResetState();
// Release GC roots
std::map<ComponentTypeId, ComponentType>::iterator it = m_ComponentTypesById.begin();
for (; it != m_ComponentTypesById.end(); ++it)
if (it->second.type == CT_Script)
m_ScriptInterface.RemoveRoot(&it->second.ctor);
}
void CComponentManager::LoadComponentTypes()
{
#define MESSAGE(name) \
RegisterMessageType(MT_##name, #name);
#define INTERFACE(name) \
extern void RegisterComponentInterface_##name(ScriptInterface&); \
RegisterComponentInterface_##name(m_ScriptInterface);
#define COMPONENT(name) \
extern void RegisterComponentType_##name(CComponentManager&); \
m_CurrentComponent = CID_##name; \
RegisterComponentType_##name(*this);
#include "simulation2/TypeList.h"
m_CurrentComponent = CID__Invalid;
#undef MESSAGE
#undef INTERFACE
#undef COMPONENT
}
bool CComponentManager::LoadScript(const std::wstring& filename, bool hotload)
{
m_CurrentlyHotloading = hotload;
CVFSFile file;
PSRETURN loadOk = file.Load(filename);
debug_assert(loadOk == PSRETURN_OK); // TODO
std::wstring content(file.GetBuffer(), file.GetBuffer() + file.GetBufferSize()); // TODO: encodings etc
bool ok = m_ScriptInterface.LoadScript(filename, content);
return ok;
}
void CComponentManager::Script_RegisterComponentType(void* cbdata, int iid, std::string cname, CScriptVal ctor)
{
CComponentManager* componentManager = static_cast<CComponentManager*> (cbdata);
// Find the C++ component that wraps the interface
int cidWrapper = componentManager->GetScriptWrapper(iid);
if (cidWrapper == CID__Invalid)
{
componentManager->m_ScriptInterface.ReportError("Invalid interface id");
return;
}
const ComponentType& ctWrapper = componentManager->m_ComponentTypesById[cidWrapper];
bool mustReloadComponents = false; // for hotloading
ComponentTypeId cid = componentManager->LookupCID(cname);
if (cid == CID__Invalid)
{
// Allocate a new cid number
cid = componentManager->m_NextScriptComponentTypeId++;
componentManager->m_ComponentTypeIdsByName[cname] = cid;
}
else
{
// Component type is already loaded, so do hotloading:
if (!componentManager->m_CurrentlyHotloading)
{
componentManager->m_ScriptInterface.ReportError("Registering component type with already-registered name"); // TODO: report the actual name
return;
}
const ComponentType& ctPrevious = componentManager->m_ComponentTypesById[cid];
// We can only replace scripted component types, not native ones
if (ctPrevious.type != CT_Script)
{
componentManager->m_ScriptInterface.ReportError("Hotloading script component type with same name as native component");
return;
}
// We don't support changing the IID of a component type (it would require fiddling
// around with m_ComponentsByInterface and being careful to guarantee uniqueness per entity)
if (ctPrevious.iid != ctWrapper.iid)
{
// ...though it only matters if any components exist with this type
if (!componentManager->m_ComponentsByTypeId[cid].empty())
{
componentManager->m_ScriptInterface.ReportError("Hotloading script component type mustn't change interface ID");
return;
}
}
// Clean up the old component type
componentManager->m_ScriptInterface.RemoveRoot(&componentManager->m_ComponentTypesById[cid].ctor);
mustReloadComponents = true;
}
// Construct a new ComponentType, using the wrapper's alloc functions
ComponentType ct = { CT_Script, iid, ctWrapper.alloc, ctWrapper.dealloc, cname, ctor.get() };
componentManager->m_ComponentTypesById[cid] = ct;
componentManager->m_CurrentComponent = cid; // needed by Subscribe
// Stop the ctor getting GCed
componentManager->m_ScriptInterface.AddRoot(&componentManager->m_ComponentTypesById[cid].ctor, "ComponentType ctor");
// TODO: check carefully that roots will never get leaked etc
// Find all the ctor prototype's On* methods, and subscribe to the appropriate messages:
CScriptVal proto;
if (!componentManager->m_ScriptInterface.GetProperty(ctor.get(), "prototype", proto))
return; // error
std::vector<std::string> methods;
if (!componentManager->m_ScriptInterface.EnumeratePropertyNamesWithPrefix(proto.get(), "On", methods))
return; // error
for (std::vector<std::string>::const_iterator it = methods.begin(); it != methods.end(); ++it)
{
std::string name = (*it).substr(2); // strip the "On" prefix
// Handle "OnGlobalFoo" functions specially
bool isGlobal = false;
if (name.substr(0, 6) == "Global")
{
isGlobal = true;
name = name.substr(6);
}
std::map<std::string, MessageTypeId>::const_iterator mit = componentManager->m_MessageTypeIdsByName.find(name);
if (mit == componentManager->m_MessageTypeIdsByName.end())
{
componentManager->m_ScriptInterface.ReportError("Registered component has unrecognised 'On...' message handler method"); // TODO: report the actual name
return;
}
if (isGlobal)
componentManager->SubscribeGloballyToMessageType(mit->second);
else
componentManager->SubscribeToMessageType(mit->second);
}
componentManager->m_CurrentComponent = CID__Invalid;
if (mustReloadComponents)
{
// For every script component with this cid, we need to switch its
// prototype from the old constructor's prototype property to the new one's
const std::map<entity_id_t, IComponent*>& comps = componentManager->m_ComponentsByTypeId[cid];
std::map<entity_id_t, IComponent*>::const_iterator eit = comps.begin();
for (; eit != comps.end(); ++eit)
{
jsval instance = eit->second->GetJSInstance();
if (instance)
componentManager->m_ScriptInterface.SetPrototype(instance, proto.get());
}
}
}
void CComponentManager::Script_RegisterInterface(void* cbdata, std::string name)
{
CComponentManager* componentManager = static_cast<CComponentManager*> (cbdata);
std::map<std::string, InterfaceId>::iterator it = componentManager->m_InterfaceIdsByName.find(name);
if (it != componentManager->m_InterfaceIdsByName.end())
{
componentManager->m_ScriptInterface.ReportError("Registering interface with already-registered name"); // TODO: report the actual name
return;
}
// IIDs start at 1, so size+1 is the next unused one
size_t id = componentManager->m_InterfaceIdsByName.size() + 1;
componentManager->m_InterfaceIdsByName[name] = id;
componentManager->m_ScriptInterface.SetGlobal(("IID_" + name).c_str(), (int )id);
}
void CComponentManager::Script_RegisterGlobal(void* cbdata, std::string name, CScriptVal value)
{
CComponentManager* componentManager = static_cast<CComponentManager*> (cbdata);
componentManager->m_ScriptInterface.SetGlobal(name.c_str(), value);
}
IComponent* CComponentManager::Script_QueryInterface(void* cbdata, int ent, int iid)
{
CComponentManager* componentManager = static_cast<CComponentManager*> (cbdata);
IComponent* component = componentManager->QueryInterface((entity_id_t)ent, iid);
return component;
}
void CComponentManager::Script_PostMessage(void* cbdata, int ent, int mtid, CScriptVal data)
{
CComponentManager* componentManager = static_cast<CComponentManager*> (cbdata);
CMessage* msg = CMessageFromJSVal(mtid, componentManager->m_ScriptInterface, data.get());
if (!msg)
return; // error
componentManager->PostMessage(ent, *msg);
delete msg;
}
void CComponentManager::Script_BroadcastMessage(void* cbdata, int mtid, CScriptVal data)
{
CComponentManager* componentManager = static_cast<CComponentManager*> (cbdata);
CMessage* msg = CMessageFromJSVal(mtid, componentManager->m_ScriptInterface, data.get());
if (!msg)
return; // error
componentManager->BroadcastMessage(*msg);
delete msg;
}
int CComponentManager::Script_AddEntity(void* cbdata, std::string templateName)
{
CComponentManager* componentManager = static_cast<CComponentManager*> (cbdata);
std::wstring name(templateName.begin(), templateName.end());
// TODO: should validate the string to make sure it doesn't contain scary characters
// that will let it access non-component-template files
entity_id_t ent = componentManager->AddEntity(name, componentManager->AllocateNewEntity());
return (int)ent;
}
void CComponentManager::ResetState()
{
// Delete all IComponents
std::map<ComponentTypeId, std::map<entity_id_t, IComponent*> >::iterator iit = m_ComponentsByTypeId.begin();
for (; iit != m_ComponentsByTypeId.end(); ++iit)
{
std::map<entity_id_t, IComponent*>::iterator eit = iit->second.begin();
for (; eit != iit->second.end(); ++eit)
{
eit->second->Deinit(m_SimContext);
m_ComponentTypesById[iit->first].dealloc(eit->second);
}
}
m_ComponentsByInterface.clear();
m_ComponentsByTypeId.clear();
m_DestructionQueue.clear();
// Reset IDs
m_NextEntityId = SYSTEM_ENTITY + 1;
m_NextLocalEntityId = FIRST_LOCAL_ENTITY;
}
void CComponentManager::RegisterComponentType(InterfaceId iid, ComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc,
const char* name)
{
ComponentType c = { CT_Native, iid, alloc, dealloc, name, 0 };
m_ComponentTypesById.insert(std::make_pair(cid, c));
m_ComponentTypeIdsByName[name] = cid;
}
void CComponentManager::RegisterComponentTypeScriptWrapper(InterfaceId iid, ComponentTypeId cid, AllocFunc alloc,
DeallocFunc dealloc, const char* name)
{
ComponentType c = { CT_ScriptWrapper, iid, alloc, dealloc, name, 0 };
m_ComponentTypesById.insert(std::make_pair(cid, c));
m_ComponentTypeIdsByName[name] = cid;
// TODO: merge with RegisterComponentType
}
void CComponentManager::RegisterMessageType(MessageTypeId mtid, const char* name)
{
m_MessageTypeIdsByName[name] = mtid;
}
void CComponentManager::SubscribeToMessageType(MessageTypeId mtid)
{
// TODO: verify mtid
debug_assert(m_CurrentComponent != CID__Invalid);
std::vector<ComponentTypeId>& types = m_LocalMessageSubscriptions[mtid];
types.push_back(m_CurrentComponent);
std::sort(types.begin(), types.end()); // TODO: just sort once at the end of LoadComponents
}
void CComponentManager::SubscribeGloballyToMessageType(MessageTypeId mtid)
{
// TODO: verify mtid
debug_assert(m_CurrentComponent != CID__Invalid);
std::vector<ComponentTypeId>& types = m_GlobalMessageSubscriptions[mtid];
types.push_back(m_CurrentComponent);
std::sort(types.begin(), types.end()); // TODO: just sort once at the end of LoadComponents
}
CComponentManager::ComponentTypeId CComponentManager::LookupCID(const std::string& cname) const
{
std::map<std::string, ComponentTypeId>::const_iterator it = m_ComponentTypeIdsByName.find(cname);
if (it == m_ComponentTypeIdsByName.end())
return CID__Invalid;
return it->second;
}
std::string CComponentManager::LookupComponentTypeName(ComponentTypeId cid) const
{
std::map<ComponentTypeId, ComponentType>::const_iterator it = m_ComponentTypesById.find(cid);
if (it == m_ComponentTypesById.end())
return "";
return it->second.name;
}
CComponentManager::ComponentTypeId CComponentManager::GetScriptWrapper(InterfaceId iid)
{
if (iid >= IID__LastNative && iid <= (int)m_InterfaceIdsByName.size()) // use <= since IDs start at 1
return CID_UnknownScript;
std::map<ComponentTypeId, ComponentType>::const_iterator it = m_ComponentTypesById.begin();
for (; it != m_ComponentTypesById.end(); ++it)
if (it->second.iid == iid && it->second.type == CT_ScriptWrapper)
return it->first;
LOGERROR(L"No script wrapper found for interface id %d", iid); // TODO: report name (if iid is valid at all)
return CID__Invalid;
}
entity_id_t CComponentManager::AllocateNewEntity()
{
entity_id_t id = m_NextEntityId++;
// TODO: check for overflow
return id;
}
entity_id_t CComponentManager::AllocateNewLocalEntity()
{
entity_id_t id = m_NextLocalEntityId++;
// TODO: check for overflow
return id;
}
entity_id_t CComponentManager::AllocateNewEntity(entity_id_t preferredId)
{
// TODO: ensure this ID hasn't been allocated before
// (this might occur with broken map files)
entity_id_t id = preferredId;
// Ensure this ID won't be allocated again
if (id >= m_NextEntityId)
m_NextEntityId = id+1;
// TODO: check for overflow
return id;
}
bool CComponentManager::AddComponent(entity_id_t ent, ComponentTypeId cid, const CParamNode& paramNode)
{
IComponent* component = ConstructComponent(ent, cid);
if (!component)
return false;
component->Init(m_SimContext, paramNode);
return true;
}
IComponent* CComponentManager::ConstructComponent(entity_id_t ent, ComponentTypeId cid)
{
std::map<ComponentTypeId, ComponentType>::const_iterator it = m_ComponentTypesById.find(cid);
if (it == m_ComponentTypesById.end())
{
LOGERROR(L"Invalid component id %d", cid);
return NULL;
}
const ComponentType& ct = it->second;
std::map<entity_id_t, IComponent*>& emap1 = m_ComponentsByInterface[ct.iid];
if (emap1.find(ent) != emap1.end())
{
LOGERROR(L"Multiple components for interface %d", ct.iid);
return NULL;
}
std::map<entity_id_t, IComponent*>& emap2 = m_ComponentsByTypeId[cid];
// If this is a scripted component, construct the appropriate JS object first
jsval obj = 0;
if (ct.type == CT_Script)
{
obj = m_ScriptInterface.CallConstructor(ct.ctor);
if (!obj)
{
LOGERROR(L"Script component constructor failed");
return NULL;
}
}
// Construct the new component
IComponent* component = ct.alloc(m_ScriptInterface, obj);
debug_assert(component);
component->SetEntityId(ent);
// Store a reference to the new component
emap1.insert(std::make_pair(ent, component));
emap2.insert(std::make_pair(ent, component));
// TODO: We need to more careful about this - if an entity is constructed by a component
// while we're iterating over all components, this will invalidate the iterators and everything
// will break.
// We probably need some kind of delayed addition, so they get pushed onto a queue and then
// inserted into the world later on. (Be careful about immediation deletion in that case, too.)
return component;
}
void CComponentManager::AddMockComponent(entity_id_t ent, InterfaceId iid, IComponent& component)
{
// Just add it into the by-interface map, not the by-component-type map,
// so it won't be considered for messages or deletion etc
std::map<entity_id_t, IComponent*>& emap1 = m_ComponentsByInterface[iid];
if (emap1.find(ent) != emap1.end())
debug_warn(L"Multiple components for interface");
emap1.insert(std::make_pair(ent, &component));
}
entity_id_t CComponentManager::AddEntity(const std::wstring& templateName, entity_id_t ent)
{
ICmpTemplateManager *tempMan = static_cast<ICmpTemplateManager*> (QueryInterface(SYSTEM_ENTITY, IID_TemplateManager));
if (!tempMan)
{
debug_warn(L"No ICmpTemplateManager loaded");
return INVALID_ENTITY;
}
// TODO: should assert that ent doesn't exist
const CParamNode* tmpl = tempMan->LoadTemplate(ent, templateName, -1);
if (!tmpl)
return INVALID_ENTITY; // LoadTemplate will have reported the error
// Construct a component for each child of the root element
const CParamNode::ChildrenMap& tmplChilds = tmpl->GetChildren();
for (CParamNode::ChildrenMap::const_iterator it = tmplChilds.begin(); it != tmplChilds.end(); ++it)
{
// Ignore attributes on the root element
if (it->first.length() && it->first[0] == '@')
continue;
CComponentManager::ComponentTypeId cid = LookupCID(it->first);
if (cid == CID__Invalid)
{
LOGERROR(L"Unrecognised component type name '%hs' in entity template '%ls'", it->first.c_str(), templateName.c_str());
return INVALID_ENTITY;
}
if (!AddComponent(ent, cid, it->second))
{
LOGERROR(L"Failed to construct component type name '%hs' in entity template '%ls'", it->first.c_str(), templateName.c_str());
return INVALID_ENTITY;
}
// TODO: maybe we should delete already-constructed components if one of them fails?
}
return ent;
}
void CComponentManager::DestroyComponentsSoon(entity_id_t ent)
{
m_DestructionQueue.push_back(ent);
}
void CComponentManager::FlushDestroyedComponents()
{
// Make a copy of the destruction queue, so that the iterators won't be invalidated if the
// CMessageDestroy handlers try to destroy more entities themselves
std::vector<entity_id_t> queue;
queue.swap(m_DestructionQueue);
for (std::vector<entity_id_t>::iterator it = queue.begin(); it != queue.end(); ++it)
{
entity_id_t ent = *it;
PostMessage(ent, CMessageDestroy());
// Destroy the components, and remove from m_ComponentsByTypeId:
std::map<ComponentTypeId, std::map<entity_id_t, IComponent*> >::iterator iit = m_ComponentsByTypeId.begin();
for (; iit != m_ComponentsByTypeId.end(); ++iit)
{
std::map<entity_id_t, IComponent*>::iterator eit = iit->second.find(ent);
if (eit != iit->second.end())
{
eit->second->Deinit(m_SimContext);
m_ComponentTypesById[iit->first].dealloc(eit->second);
iit->second.erase(ent);
}
}
// Remove from m_ComponentsByInterface
std::map<InterfaceId, std::map<entity_id_t, IComponent*> >::iterator ifcit = m_ComponentsByInterface.begin();
for (; ifcit != m_ComponentsByInterface.end(); ++ifcit)
{
ifcit->second.erase(ent);
}
}
}
IComponent* CComponentManager::QueryInterface(entity_id_t ent, InterfaceId iid) const
{
std::map<InterfaceId, std::map<entity_id_t, IComponent*> >::const_iterator iit = m_ComponentsByInterface.find(iid);
if (iit == m_ComponentsByInterface.end())
{
// Invalid iid, or no entities implement this interface
return NULL;
}
std::map<entity_id_t, IComponent*>::const_iterator eit = iit->second.find(ent);
if (eit == iit->second.end())
{
// This entity doesn't implement this interface
return NULL;
}
return eit->second;
}
static std::map<entity_id_t, IComponent*> g_EmptyEntityMap;
const std::map<entity_id_t, IComponent*>& CComponentManager::GetEntitiesWithInterface(InterfaceId iid) const
{
std::map<InterfaceId, std::map<entity_id_t, IComponent*> >::const_iterator iit = m_ComponentsByInterface.find(iid);
if (iit == m_ComponentsByInterface.end())
{
// Invalid iid, or no entities implement this interface
return g_EmptyEntityMap;
}
return iit->second;
}
void CComponentManager::PostMessage(entity_id_t ent, const CMessage& msg) const
{
// Send the message to components of ent, that subscribed locally to this message
std::map<MessageTypeId, std::vector<ComponentTypeId> >::const_iterator it;
it = m_LocalMessageSubscriptions.find(msg.GetType());
if (it != m_LocalMessageSubscriptions.end())
{
std::vector<ComponentTypeId>::const_iterator ctit = it->second.begin();
for (; ctit != it->second.end(); ++ctit)
{
std::map<ComponentTypeId, std::map<entity_id_t, IComponent*> >::const_iterator emap = m_ComponentsByTypeId.find(*ctit);
if (emap == m_ComponentsByTypeId.end())
continue;
std::map<entity_id_t, IComponent*>::const_iterator eit = emap->second.find(ent);
if (eit != emap->second.end())
eit->second->HandleMessage(m_SimContext, msg, false);
}
}
SendGlobalMessage(msg);
}
void CComponentManager::BroadcastMessage(const CMessage& msg) const
{
// Send the message to components of all entities that subscribed locally to this message
std::map<MessageTypeId, std::vector<ComponentTypeId> >::const_iterator it;
it = m_LocalMessageSubscriptions.find(msg.GetType());
if (it != m_LocalMessageSubscriptions.end())
{
std::vector<ComponentTypeId>::const_iterator ctit = it->second.begin();
for (; ctit != it->second.end(); ++ctit)
{
std::map<ComponentTypeId, std::map<entity_id_t, IComponent*> >::const_iterator emap = m_ComponentsByTypeId.find(*ctit);
if (emap == m_ComponentsByTypeId.end())
continue;
std::map<entity_id_t, IComponent*>::const_iterator eit = emap->second.begin();
for (; eit != emap->second.end(); ++eit)
eit->second->HandleMessage(m_SimContext, msg, false);
}
}
SendGlobalMessage(msg);
}
void CComponentManager::SendGlobalMessage(const CMessage& msg) const
{
// (Common functionality for PostMessage and BroadcastMessage)
// Send the message to components of all entities that subscribed globally to this message
std::map<MessageTypeId, std::vector<ComponentTypeId> >::const_iterator it;
it = m_GlobalMessageSubscriptions.find(msg.GetType());
if (it != m_GlobalMessageSubscriptions.end())
{
std::vector<ComponentTypeId>::const_iterator ctit = it->second.begin();
for (; ctit != it->second.end(); ++ctit)
{
std::map<ComponentTypeId, std::map<entity_id_t, IComponent*> >::const_iterator emap = m_ComponentsByTypeId.find(*ctit);
if (emap == m_ComponentsByTypeId.end())
continue;
std::map<entity_id_t, IComponent*>::const_iterator eit = emap->second.begin();
for (; eit != emap->second.end(); ++eit)
eit->second->HandleMessage(m_SimContext, msg, true);
}
}
}