0ad/source/gui/CGUIScrollBarVertical.cpp
2013-08-26 04:17:26 +00:00

193 lines
4.8 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
IGUIScrollBar
*/
#include "precompiled.h"
#include "GUI.h"
#include "CGUIScrollBarVertical.h"
#include "ps/CLogger.h"
CGUIScrollBarVertical::CGUIScrollBarVertical()
{
}
CGUIScrollBarVertical::~CGUIScrollBarVertical()
{
}
void CGUIScrollBarVertical::SetPosFromMousePos(const CPos &mouse)
{
if (!GetStyle())
return;
/**
* Calculate the position for the top of the item being scrolled
*/
m_Pos = m_PosWhenPressed + GetMaxPos() * (mouse.y - m_BarPressedAtPos.y) / (m_Length - GetStyle()->m_Width * 2 - m_BarSize);
}
void CGUIScrollBarVertical::Draw()
{
if (!GetStyle())
{
LOGWARNING(L"Attempt to draw scrollbar without a style.");
return;
}
// Only draw the scrollbar if the GUI exists and there is something to scroll.
if (GetGUI() && GetMaxPos() != 1)
{
CRect outline = GetOuterRect();
// Draw background
GetGUI()->DrawSprite(GetStyle()->m_SpriteBackVertical,
0,
m_Z+0.1f,
CRect(outline.left,
outline.top+(m_UseEdgeButtons?GetStyle()->m_Width:0),
outline.right,
outline.bottom-(m_UseEdgeButtons?GetStyle()->m_Width:0))
);
if (m_UseEdgeButtons)
{
// Get Appropriate sprites
const CGUISpriteInstance *button_top, *button_bottom;
// figure out what sprite to use for top button
if (m_ButtonMinusHovered)
{
if (m_ButtonMinusPressed)
button_top = &GUI<>::FallBackSprite(GetStyle()->m_SpriteButtonTopPressed, GetStyle()->m_SpriteButtonTop);
else
button_top = &GUI<>::FallBackSprite(GetStyle()->m_SpriteButtonTopOver, GetStyle()->m_SpriteButtonTop);
}
else button_top = &GetStyle()->m_SpriteButtonTop;
// figure out what sprite to use for bottom button
if (m_ButtonPlusHovered)
{
if (m_ButtonPlusPressed)
button_bottom = &GUI<>::FallBackSprite(GetStyle()->m_SpriteButtonBottomPressed, GetStyle()->m_SpriteButtonBottom);
else
button_bottom = &GUI<>::FallBackSprite(GetStyle()->m_SpriteButtonBottomOver, GetStyle()->m_SpriteButtonBottom);
}
else button_bottom = &GetStyle()->m_SpriteButtonBottom;
// Draw top button
GetGUI()->DrawSprite(*button_top,
0,
m_Z+0.2f,
CRect(outline.left,
outline.top,
outline.right,
outline.top+GetStyle()->m_Width)
);
// Draw bottom button
GetGUI()->DrawSprite(*button_bottom,
0,
m_Z+0.2f,
CRect(outline.left,
outline.bottom-GetStyle()->m_Width,
outline.right,
outline.bottom)
);
}
// Draw bar
GetGUI()->DrawSprite(GetStyle()->m_SpriteBarVertical,
0,
m_Z + 0.2f,
GetBarRect());
}
}
void CGUIScrollBarVertical::HandleMessage(SGUIMessage &Message)
{
IGUIScrollBar::HandleMessage(Message);
}
CRect CGUIScrollBarVertical::GetBarRect() const
{
CRect ret;
if (!GetStyle())
return ret;
// Get from where the scroll area begins to where it ends
float from = m_Y;
float to = m_Y + m_Length - m_BarSize;
if (m_UseEdgeButtons)
{
from += GetStyle()->m_Width;
to -= GetStyle()->m_Width;
}
// Setup rectangle
ret.top = from + (to - from) * (m_Pos / GetMaxPos());
ret.bottom = ret.top + m_BarSize;
ret.right = m_X + ((m_RightAligned)?(0.f):(GetStyle()->m_Width));
ret.left = ret.right - GetStyle()->m_Width;
return ret;
}
CRect CGUIScrollBarVertical::GetOuterRect() const
{
CRect ret;
if (!GetStyle())
return ret;
ret.top = m_Y;
ret.bottom = m_Y+m_Length;
ret.right = m_X + ((m_RightAligned)?(0):(GetStyle()->m_Width));
ret.left = ret.right - GetStyle()->m_Width;
return ret;
}
bool CGUIScrollBarVertical::HoveringButtonMinus(const CPos &mouse)
{
if (!GetStyle())
return false;
float StartX = (m_RightAligned)?(m_X-GetStyle()->m_Width):(m_X);
return (mouse.x >= StartX &&
mouse.x <= StartX + GetStyle()->m_Width &&
mouse.y >= m_Y &&
mouse.y <= m_Y + GetStyle()->m_Width);
}
bool CGUIScrollBarVertical::HoveringButtonPlus(const CPos &mouse)
{
if (!GetStyle())
return false;
float StartX = (m_RightAligned)?(m_X-GetStyle()->m_Width):(m_X);
return (mouse.x > StartX &&
mouse.x < StartX + GetStyle()->m_Width &&
mouse.y > m_Y + m_Length - GetStyle()->m_Width &&
mouse.y < m_Y + m_Length);
}