0ad/source/graphics
bb 5cfce692e7 Implement keyDown event
Change HotkeyPress event to be non-repeating (HotkeyDown to replace the
repeating case)
Fix shiftlag
Make toggle hotkeys only respond to the first SDL event.

Many iterations of review by: elexis
Test done by: Imarok
Comments By: vladislav, Stan
Reviewed By: wraitii
Fixes: #5055
Differential Revision: https://code.wildfiregames.com/D1398
This was SVN commit r23701.
2020-05-26 21:47:03 +00:00
..
scripting Merges two camera JS interface functions into the single one. 2019-12-19 23:41:20 +00:00
tests Adds offsets to the terrain resize function and adds comments how the resizing works. 2020-05-07 21:46:17 +00:00
Camera.cpp Adds projection type to CCamera to control usages of projection dependent properties. 2019-10-03 18:51:40 +00:00
Camera.h Adds projection type to CCamera to control usages of projection dependent properties. 2019-10-03 18:51:40 +00:00
CameraController.cpp Implement keyDown event 2020-05-26 21:47:03 +00:00
CameraController.h Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
CinemaManager.cpp Remove unused GUIUtil functions, unused GUI includes and some tails in GUIUtil. 2019-08-25 08:57:36 +00:00
CinemaManager.h Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
ColladaManager.cpp Fix few typos found with the Debian lintian tool. 2017-10-28 22:34:57 +00:00
ColladaManager.h Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190. 2013-07-08 20:25:06 +00:00
Color.cpp Refactor ColorActivateFastImpl function 2019-12-07 18:17:08 +00:00
Color.h Stop copying color every draw call for every GUI object using colors. 2019-08-19 12:53:58 +00:00
Decal.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
Decal.h MapReader: Load terrain before entities. 2014-06-01 18:08:11 +00:00
Entity.h Small cleanup, based on a change from one of Philip's old patches 2015-05-16 09:39:27 +00:00
Font.cpp Optimise glyph lookup in text renderer 2013-10-18 15:56:12 +00:00
Font.h Optimise rendering of scrollable text boxes by clipping 2013-10-18 16:05:02 +00:00
FontManager.cpp Fix ugly font rendering using GL linear interpolation if the UI scale was changed. 2017-12-30 17:56:07 +00:00
FontManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
FontMetrics.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
FontMetrics.h Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
Frustum.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Frustum.h Optimization of isBoxVisible + cleanup, fixes #3712 2015-12-28 16:27:31 +00:00
GameView.cpp Implement keyDown event 2020-05-26 21:47:03 +00:00
GameView.h Cleanup Camera related code and uses constant references where possible. 2019-10-03 12:58:47 +00:00
HeightMipmap.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
HeightMipmap.h Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger. 2012-04-18 20:39:00 +00:00
HFTracer.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
HFTracer.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ICameraController.cpp Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
ICameraController.h Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
LightEnv.cpp Removes unused and obsolete LightingModel. 2019-06-26 22:30:23 +00:00
LightEnv.h Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
LOSTexture.cpp Reorder rendering passes to decrease a possible driver synchronization 2020-01-11 15:25:05 +00:00
LOSTexture.h Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times. 2019-07-09 00:18:48 +00:00
MapGenerator.cpp Support random map script tests, fixes #4827. 2020-01-29 00:30:07 +00:00
MapGenerator.h Support random map script tests, fixes #4827. 2020-01-29 00:30:07 +00:00
MapIO.cpp Use all three color channels when loading heightmaps following 204b04f2d4, refs #5018. 2019-09-12 19:30:43 +00:00
MapIO.h Fix 204b04f2d4 compatibility with zipped mods, refs #5018. 2018-05-01 21:15:55 +00:00
MapReader.cpp Support garrisoned enitites defined in map files. 2020-03-15 13:54:50 +00:00
MapReader.h Always delete CMapReader. Patch by Sandarac. Fixes #4154. 2017-08-25 00:37:48 +00:00
MapWriter.cpp Do not store empty Garrison tag in map xml files after 8bfb449375 2020-05-07 16:57:45 +00:00
MapWriter.h Move most cinematic path simulation data and control from the graphics class to the simulation component and solve the hash mimatch in non-visual replay. 2017-04-05 03:59:20 +00:00
Material.cpp Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches). 2015-03-15 11:37:26 +00:00
Material.h Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer 2020-01-26 21:32:12 +00:00
MaterialManager.cpp Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer. 2019-12-07 11:48:03 +00:00
MaterialManager.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MeshManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
MeshManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Model.cpp Simplify conditions in SetAnimation 2020-02-13 19:24:08 +00:00
Model.h Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
ModelAbstract.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ModelAbstract.h Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
ModelDef.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ModelDef.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ObjectBase.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
ObjectBase.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ObjectEntry.cpp Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
ObjectEntry.h Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
ObjectManager.cpp Replace some functor structs with lambdas, closures or range-based fors. 2015-08-19 03:33:04 +00:00
ObjectManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Overlay.cpp Optimise out of frustum rendering of texture overlays. 2019-12-10 23:13:37 +00:00
Overlay.h Optimise out of frustum rendering of texture overlays. 2019-12-10 23:13:37 +00:00
ParticleEmitter.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ParticleEmitter.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ParticleEmitterType.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
ParticleEmitterType.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ParticleManager.cpp Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ParticleManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
Patch.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Patch.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
PreprocessorWrapper.cpp Upgrade the Ogre GLSL Preprocessor 2020-01-15 18:20:36 +00:00
PreprocessorWrapper.h Upgrade the Ogre GLSL Preprocessor 2020-01-15 18:20:36 +00:00
RenderableObject.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
ShaderDefines.cpp Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ShaderDefines.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ShaderManager.cpp Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer. 2019-12-07 11:48:03 +00:00
ShaderManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ShaderProgram.cpp Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer. 2019-12-07 11:48:03 +00:00
ShaderProgram.h Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer 2020-01-26 21:32:12 +00:00
ShaderProgramFFP.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ShaderProgramPtr.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
ShaderTechnique.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ShaderTechnique.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
SkeletonAnim.h Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
SkeletonAnimDef.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
SkeletonAnimDef.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
SkeletonAnimManager.cpp Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
SkeletonAnimManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
SmoothedValue.cpp Moves CSmoothedValue to separate file. 2019-10-01 22:42:54 +00:00
SmoothedValue.h Moves CSmoothedValue to separate file. 2019-10-01 22:42:54 +00:00
Terrain.cpp Adds offsets to the terrain resize function and adds comments how the resizing works. 2020-05-07 21:46:17 +00:00
Terrain.h Adds offsets to the terrain resize function and adds comments how the resizing works. 2020-05-07 21:46:17 +00:00
TerrainProperties.cpp Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
TerrainProperties.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerrainTextureEntry.cpp Removes possible copying of CStr in CTerrainTextureEntry and adds const where possible. 2020-01-10 22:36:22 +00:00
TerrainTextureEntry.h Removes possible copying of CStr in CTerrainTextureEntry and adds const where possible. 2020-01-10 22:36:22 +00:00
TerrainTextureManager.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
TerrainTextureManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerritoryBoundary.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
TerritoryBoundary.h Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check. 2017-12-10 08:59:43 +00:00
TerritoryTexture.cpp Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
TerritoryTexture.h Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check. 2017-12-10 08:59:43 +00:00
TextRenderer.cpp Fix compiler warnings on VS 2015, refs #3439, refs #5069. 2018-03-10 09:58:53 +00:00
TextRenderer.h Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
Texture.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
TextureConverter.cpp Upgrade NVTT to version 2.1.1, fixes #4549. 2019-12-29 11:21:33 +00:00
TextureConverter.h pthread -> std::thread (5/7) - Replace sdl semaphore with condition variable 2019-08-24 11:26:58 +00:00
TextureManager.cpp Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
TextureManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
Unit.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Unit.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
UnitAnimation.cpp Update the animation immediately after a varaint is changed, so we don't have sliding issues when we do so. 2018-02-23 20:11:16 +00:00
UnitAnimation.h Update the animation immediately after a varaint is changed, so we don't have sliding issues when we do so. 2018-02-23 20:11:16 +00:00
UnitManager.cpp Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
UnitManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00