0ad/binaries/data/mods/official/entities
2005-10-05 07:37:34 +00:00
..
gaia Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script). 2005-10-03 20:57:10 +00:00
other Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script). 2005-10-03 20:57:10 +00:00
structures renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity 2005-10-05 05:03:21 +00:00
units This was SVN commit r2849. 2005-10-05 07:37:34 +00:00
template_corpse.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
template_entity_full.xml Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script). 2005-10-03 20:57:10 +00:00
template_entity_quasi.xml Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script). 2005-10-03 20:57:10 +00:00
template_entity_script.js Changed entity script to to allow Gaia units to be attacked (gather will still be higher priority though). 2005-09-19 01:20:23 +00:00
template_entity.xml Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script). 2005-10-03 20:57:10 +00:00