0ad/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.xml
Ykkrosh 31699e830d Handle disconnections better.
Remove local sessions (just use ENet for everything instead) because
they add far too much complexity.
Fix memory leaks.

This was SVN commit r7706.
2010-07-06 19:54:17 +00:00

159 lines
4.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<objects>
<script file="gui/common/network.js"/>
<script file="gui/common/functions_global_object.js"/>
<script file="gui/gamesetup/gamesetup_mp.js"/>
<!-- Add a translucent black background to fade out the menu page -->
<object type="image" z="0" sprite="bkTranslucent"/>
<object type="image" style="wheatWindow" size="50%-190 50%-120 50%+190 50%+120">
<action on="Tick">
onTick();
</action>
<object type="text" style="wheatWindowTitleBar">
Multiplayer
</object>
<object type="button" style="wheatExit" tooltip_style="snToolTip">
<action on="Press"><![CDATA[
cancelSetup();
]]></action>
</object>
<object name="pageSelectMode">
<object type="text" size="0 50%-60 100% 50%">
Please select whether you want to join a game or host your own game.
</object>
<object type="text" size="0 50%+22 200 50%+50" style="wheatTextHeadBlack">
Game Mode:
</object>
<object type="button" style="wheatButton" size="130 50%+20 230 50%+50">
Join Game
<action on="Press"><![CDATA[
switchSetupPage("pageSelectMode", "pageJoin");
]]></action>
</object>
<object type="button" style="wheatButton" size="250 50%+20 350 50%+50">
Host Game
<action on="Press"><![CDATA[
switchSetupPage("pageSelectMode", "pageHost");
]]></action>
</object>
</object>
<object name="pageHost" hidden="true">
<object type="text" size="0 0 400 30">
Setting up your server.
</object>
<object type="text" size="0 40 200 70" style="wheatTextHeadBlack">
Player name:
</object>
<object name="hostPlayerName" type="input" size="220 40 370 60" style="wheatInput">
<action on="Load"><![CDATA[
this.caption = Engine.GetDefaultPlayerName();
]]></action>
</object>
<object type="text" size="0 80 200 110" style="wheatTextHeadBlack">
Server name:
</object>
<object name="hostServerName" type="input" size="220 80 370 100" style="wheatInput">
<action on="Load"><![CDATA[
this.caption = Engine.GetDefaultPlayerName() + "'s game";
]]></action>
</object>
<object type="button" size="50%-125 200 50%-25 230" style="wheatButton">
Continue
<action on="Press"><![CDATA[
startHost(
getGUIObjectByName("hostPlayerName").caption,
getGUIObjectByName("hostServerName").caption);
switchSetupPage("pageHost", "pageConnecting");
]]></action>
</object>
<object type="button" style="wheatButton" size="50%+25 200 50%+125 230">
Back
<action on="Press"><![CDATA[
switchSetupPage("pageHost", "pageSelectMode");
]]></action>
</object>
</object>
<object name="pageJoin" hidden="true">
<object type="text" size="0 0 400 30">
Joining an existing game.
</object>
<object type="text" size="0 40 200 70" style="wheatTextHeadBlack">
Player name:
</object>
<object name="joinPlayerName" type="input" size="220 40 370 60" style="wheatInput">
<action on="Load"><![CDATA[
this.caption = Engine.GetDefaultPlayerName();
]]></action>
</object>
<object type="text" size="0 80 200 110" style="wheatTextHeadBlack">
Server Hostname or IP:
</object>
<object name="joinIP" type="input" size="220 80 370 100" style="wheatInput">
127.0.0.1
</object>
<object type="button" size="50%-125 200 50%-25 230" style="wheatButton">
Continue
<action on="Press"><![CDATA[
startJoin(
getGUIObjectByName("joinPlayerName").caption,
getGUIObjectByName("joinIP").caption);
switchSetupPage("pageJoin", "pageConnecting");
]]></action>
</object>
<object type="button" size="50%+25 200 50%+125 230" style="wheatButton">
Back
<action on="Press"><![CDATA[
switchSetupPage("pageJoin", "pageSelectMode");
]]></action>
</object>
</object>
<object name="pageConnecting" hidden="true">
<object name="connectionStatus" type="text" text_align="center" size="0 100 100% 120">
[Connection status]
</object>
<object type="button" size="100%-110 200 100%-10 230" style="wheatButton">
Cancel
<action on="Press"><![CDATA[
cancelSetup();
]]></action>
</object>
</object>
</object>
</objects>