0ad/source/graphics/ObjectManager.cpp

170 lines
4.1 KiB
C++

#include "precompiled.h"
#include "ObjectManager.h"
#include "graphics/ObjectBase.h"
#include "graphics/ObjectEntry.h"
#include "ps/CLogger.h"
#include "ps/Profile.h"
#include "ps/Filesystem.h"
#define LOG_CATEGORY "graphics"
template<typename T, typename S>
static void delete_pair_2nd(std::pair<T,S> v)
{
delete v.second;
}
template<typename T>
struct second_equals
{
T x;
second_equals(const T& x) : x(x) {}
template<typename S> bool operator()(const S& v) { return v.second == x; }
};
bool operator< (const CObjectManager::ObjectKey& a, const CObjectManager::ObjectKey& b)
{
if (a.ActorName < b.ActorName)
return true;
else if (a.ActorName > b.ActorName)
return false;
else
return a.ActorVariation < b.ActorVariation;
}
CObjectManager::CObjectManager(CMeshManager& meshManager, CSkeletonAnimManager& skeletonAnimManager)
: m_MeshManager(meshManager), m_SkeletonAnimManager(skeletonAnimManager)
{
}
CObjectManager::~CObjectManager()
{
UnloadObjects();
}
CObjectBase* CObjectManager::FindObjectBase(const char* objectname)
{
debug_assert(strcmp(objectname, "") != 0);
// See if the base type has been loaded yet:
std::map<CStr, CObjectBase*>::iterator it = m_ObjectBases.find(objectname);
if (it != m_ObjectBases.end())
return it->second;
// Not already loaded, so try to load it:
CObjectBase* obj = new CObjectBase(*this);
if (obj->Load(objectname))
{
m_ObjectBases[objectname] = obj;
return obj;
}
else
delete obj;
LOG(CLogger::Error, LOG_CATEGORY, "CObjectManager::FindObjectBase(): Cannot find object '%s'", objectname);
return 0;
}
CObjectEntry* CObjectManager::FindObject(const char* objname)
{
std::vector<std::set<CStr> > selections; // TODO - should this really be empty?
return FindObjectVariation(objname, selections);
}
CObjectEntry* CObjectManager::FindObjectVariation(const char* objname, const std::vector<std::set<CStr> >& selections)
{
CObjectBase* base = FindObjectBase(objname);
if (! base)
return NULL;
return FindObjectVariation(base, selections);
}
CObjectEntry* CObjectManager::FindObjectVariation(CObjectBase* base, const std::vector<std::set<CStr> >& selections)
{
PROFILE( "object variation loading" );
// Look to see whether this particular variation has already been loaded
std::vector<u8> choices = base->CalculateVariationKey(selections);
ObjectKey key (base->m_Name, choices);
std::map<ObjectKey, CObjectEntry*>::iterator it = m_Objects.find(key);
if (it != m_Objects.end())
return it->second;
// If it hasn't been loaded, load it now
CObjectEntry* obj = new CObjectEntry(base); // TODO: type ?
// TODO (for some efficiency): use the pre-calculated choices for this object,
// which has already worked out what to do for props, instead of passing the
// selections into BuildVariation and having it recalculate the props' choices.
if (! obj->BuildVariation(selections, choices, *this))
{
DeleteObject(obj);
return NULL;
}
m_Objects[key] = obj;
return obj;
}
void CObjectManager::DeleteObject(CObjectEntry* entry)
{
std::map<ObjectKey, CObjectEntry*>::iterator it;
while (m_Objects.end() != (it = find_if(m_Objects.begin(), m_Objects.end(), second_equals<CObjectEntry*>(entry))))
m_Objects.erase(it);
delete entry;
}
void CObjectManager::UnloadObjects()
{
std::for_each(
m_Objects.begin(),
m_Objects.end(),
delete_pair_2nd<ObjectKey, CObjectEntry*>
);
m_Objects.clear();
std::for_each(
m_ObjectBases.begin(),
m_ObjectBases.end(),
delete_pair_2nd<CStr, CObjectBase*>
);
m_ObjectBases.clear();
}
static LibError GetObjectName_ThunkCb(const VfsPath& pathname, const FileInfo& UNUSED(fileInfo), uintptr_t cbData)
{
std::vector<CStr>* names = (std::vector<CStr>*)cbData;
CStr name(pathname.string());
names->push_back(name.AfterFirst("actors/"));
return INFO::CB_CONTINUE;
}
void CObjectManager::GetAllObjectNames(std::vector<CStr>& names)
{
fs_ForEachFile(g_VFS, "art/actors/", GetObjectName_ThunkCb, (uintptr_t)&names, "*.xml", DIR_RECURSIVE);
}
void CObjectManager::GetPropObjectNames(std::vector<CStr>& names)
{
fs_ForEachFile(g_VFS, "art/actors/props/", GetObjectName_ThunkCb, (uintptr_t)&names, "*.xml", DIR_RECURSIVE);
}