0ad/source/ps/World.h
Ykkrosh d39a4fac21 Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
# Attempted to make compilation faster
by including as little as possible in some .h files, and moving it into
.cpp.
Fixed BaseTechCollection memory leak.

This was SVN commit r3992.
2006-06-09 16:44:16 +00:00

67 lines
1.4 KiB
C++

#ifndef _ps_World_H
#define _ps_World_H
#include "ps/Errors.h"
#ifndef ERROR_GROUP_GAME_DEFINED
#define ERROR_GROUP_GAME_DEFINED
ERROR_GROUP(Game);
#endif
ERROR_SUBGROUP(Game, World);
ERROR_TYPE(Game_World, MapLoadFailed);
class CGame;
class CGameAttributes;
class CUnitManager;
class CEntityManager;
class CProjectileManager;
class CLOSManager;
class CTerrain;
class CWorld
{
CGame *m_pGame;
CTerrain *m_Terrain;
CUnitManager *m_UnitManager;
CEntityManager *m_EntityManager;
CProjectileManager *m_ProjectileManager;
CLOSManager *m_LOSManager;
public:
CWorld(CGame *pGame);
~CWorld();
void RegisterInit(CGameAttributes *pGameAttributes);
/*
Initialize the World - load the map and all objects
*/
void Initialize(CGameAttributes *pGameAttributes);
// provided for JS _rewritemaps function
void RewriteMap();
inline CTerrain *GetTerrain()
{ return m_Terrain; }
inline CUnitManager *GetUnitManager()
{ return m_UnitManager; }
inline CEntityManager *GetEntityManager()
{ return m_EntityManager; }
inline CProjectileManager *GetProjectileManager()
{ return m_ProjectileManager; }
inline CLOSManager *GetLOSManager()
{ return m_LOSManager; }
private:
// squelch "unable to generate" warnings
CWorld(const CWorld& rhs);
const CWorld& operator=(const CWorld& rhs);
};
// rationale: see definition.
class CLightEnv;
extern CLightEnv g_LightEnv;
#endif