0ad/source/simulation2/components/ICmpAIInterface.h

41 lines
1.3 KiB
C++

/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPAIINTERFACE
#define INCLUDED_ICMPAIINTERFACE
#include "simulation2/system/Interface.h"
class ICmpAIInterface : public IComponent
{
public:
/**
* Returns a script object that represents the current world state,
* to be passed to AI scripts.
*/
virtual void GetRepresentation(JS::MutableHandleValue ret) = 0;
/**
* Returns a script object that represents the current world state,
* to be passed to AI scripts. No caching for initialization
*/
virtual void GetFullRepresentation(JS::MutableHandleValue ret, bool flushEvents) = 0;
DECLARE_INTERFACE_TYPE(AIInterface)
};
#endif // INCLUDED_ICMPAIINTERFACE