0ad/source/simulation2/components/ICmpMirage.h

38 lines
1.1 KiB
C++

/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPMIRAGE
#define INCLUDED_ICMPMIRAGE
#include "simulation2/system/Interface.h"
#include "simulation2/helpers/Player.h"
/**
* Component allowing mirage entities to communicate with their parent entity.
* See ICmpFogging.
*/
class ICmpMirage : public IComponent
{
public:
virtual player_id_t GetPlayer() = 0;
DECLARE_INTERFACE_TYPE(Mirage)
};
#endif // INCLUDED_ICMPMIRAGE