0ad/source/scriptinterface/NativeWrapperDecls.h
Ykkrosh 7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00

71 lines
3.4 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include <boost/preprocessor/punctuation/comma_if.hpp>
#include <boost/preprocessor/repetition/repeat.hpp>
// Define lots of useful macros:
// Varieties of comma-separated list to fit on the head/tail/whole of another comma-separated list
#define NUMBERED_LIST_HEAD(z, i, data) data##i,
#define NUMBERED_LIST_TAIL(z, i, data) ,data##i
#define NUMBERED_LIST_BALANCED(z, i, data) BOOST_PP_COMMA_IF(i) data##i
// Some other things
#define TYPED_ARGS(z, i, data) , T##i a##i
#define CONVERT_ARG(z, i, data) T##i a##i; if (! ScriptInterface::FromJSVal<T##i>(cx, argv[i], a##i)) return JS_FALSE;
// List-generating macros, named roughly after their first list item
#define TYPENAME_T0_HEAD(z, i) BOOST_PP_REPEAT_##z (i, NUMBERED_LIST_HEAD, typename T) // "typename T0, typename T1, "
#define TYPENAME_T0_TAIL(z, i) BOOST_PP_REPEAT_##z (i, NUMBERED_LIST_TAIL, typename T) // ", typename T0, typename T1"
#define T0(z, i) BOOST_PP_REPEAT_##z (i, NUMBERED_LIST_BALANCED, T) // "T0, T1"
#define T0_HEAD(z, i) BOOST_PP_REPEAT_##z (i, NUMBERED_LIST_HEAD, T) // "T0, T1, "
#define T0_TAIL(z, i) BOOST_PP_REPEAT_##z (i, NUMBERED_LIST_TAIL, T) // ", T0, T1"
#define T0_A0(z, i) BOOST_PP_REPEAT_##z (i, TYPED_ARGS, ~) // "T0 a0, T1 a1"
#define A0(z, i) BOOST_PP_REPEAT_##z (i, NUMBERED_LIST_BALANCED, a) // "a0, a1"
#define A0_TAIL(z, i) BOOST_PP_REPEAT_##z (i, NUMBERED_LIST_TAIL, a) // ", a0, a1"
// Define RegisterFunction<TR, T0..., f>
#define OVERLOADS(z, i, data) \
template <typename R, TYPENAME_T0_HEAD(z,i) R (*fptr) ( void* T0_TAIL(z,i) )> \
void RegisterFunction(const char* name) { \
Register(name, call<R, T0_HEAD(z,i) fptr>, nargs<0 T0_TAIL(z,i)>()); \
}
BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
#undef OVERLOADS
// JSNative-compatible function that wraps the function identified in the template argument list
// (Definition comes later, since it depends on some things we haven't defined yet)
#define OVERLOADS(z, i, data) \
template <typename R, TYPENAME_T0_HEAD(z,i) R (*fptr) ( void* T0_TAIL(z,i) )> \
static JSBool call(JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval);
BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
#undef OVERLOADS
// Similar, for class methods
#define OVERLOADS(z, i, data) \
template <typename R, TYPENAME_T0_HEAD(z,i) JSClass* CLS, typename TC, R (TC::*fptr) ( T0(z,i) )> \
static JSBool callMethod(JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval);
BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
#undef OVERLOADS
// Argument-number counter
#define OVERLOADS(z, i, data) \
template <int dummy TYPENAME_T0_TAIL(z,i)> /* add a dummy parameter so we still compile with 0 template args */ \
static size_t nargs() { return i; }
BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
#undef OVERLOADS