0ad/source/sound/CPlayList.h
Ykkrosh a39cb0c83e Fix --without-pch build
This was SVN commit r7224.
2009-12-23 01:46:44 +00:00

41 lines
1.0 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CPLAYLIST
#define INCLUDED_CPLAYLIST
#include <vector>
#include "lib/file/vfs/vfs_path.h"
#include "ps/CStr.h"
class CPlayList
{
public:
CPlayList();
CPlayList(const VfsPath& pathname);
~CPlayList();
void Load(const VfsPath& pathname);
void List();
void Add(std::wstring name);
private:
std::vector<CStrW> tracks;
};
#endif