0ad/binaries/data/mods/public/gui/session_new/selection_details.js
2010-07-05 23:04:38 +00:00

176 lines
6.5 KiB
JavaScript

const resourceIconCellIds = {food : 0, wood : 1, stone : 2, metal : 3};
// Multiple Selection Layout
function selectionLayoutMultiple()
{
getGUIObjectByName("sdMainText").size = "80 100%-70 100%-14 100%-10";
getGUIObjectByName("sdSpecific").size = "0 6 100% 30";
getGUIObjectByName("sdPlayer").size = "0 34 100% 100%-8";
getGUIObjectByName("sdIcon").size = "10 100%-74 66 100%-18";
getGUIObjectByName("sdHealth").size = "10 100%-16 66 100%-12";
getGUIObjectByName("sdStamina").size = "10 100%-10 66 100%-6";
getGUIObjectByName("sdAttack").hidden = true;
getGUIObjectByName("sdArmour").hidden = true;
getGUIObjectByName("sdMainText").sprite = "goldPanel";
getGUIObjectByName("sdSpecific").sprite = "";
}
// Single Selection Layout
function selectionLayoutSingle()
{
getGUIObjectByName("sdMainText").size = "6 0 100%-6 50";
getGUIObjectByName("sdRankIcon").size = "0 0 32 32";
getGUIObjectByName("sdSpecific").size = "0 0 100% 30";
getGUIObjectByName("sdPlayer").size = "0 30 100% 50";
getGUIObjectByName("sdIcon").size = "10 100%-102 90 100%-22";
getGUIObjectByName("sdHealth").size = "10 100%-20 90 100%-14";
getGUIObjectByName("sdStamina").size = "10 100%-12 90 100%-6";
getGUIObjectByName("sdAttack").size = "104 64 100% 100%-30";
getGUIObjectByName("sdArmour").size = "204 64 100% 100%-30";
getGUIObjectByName("sdAttack").hidden = false;
getGUIObjectByName("sdArmour").hidden = false;
getGUIObjectByName("sdMainText").sprite = "";
getGUIObjectByName("sdSpecific").sprite = "";
}
// Fills out information that most entities have
function displayGeneralInfo(playerState, entState, template)
{
var civName = toTitleCase(playerState.civ);
var color = playerState.color;
var playerColor = color["r"]*255 + " " + color["g"]*255 + " " + color["b"]*255 + " " + color["a"]*255;
var iconTooltip = "";
// Rank Icon
var rankId = getRankCellId(entState.template);
getGUIObjectByName("sdRankIcon").cell_id = rankId;
getGUIObjectByName("sdRankIcon").tooltip = getRankTitle(rankId);
// Specific Name
var name = template.name.specific; // (eliteStatus? "Elite " + template.name.specific : template.name.specific);
getGUIObjectByName("sdSpecific").caption = name;
iconTooltip += "[font=\"serif-bold-16\"]" + name + "[/font]";
// Generic Name
if (template.name.generic != template.name.specific)
getGUIObjectByName("sdSpecific").tooltip = template.name.generic;
else
getGUIObjectByName("sdSpecific").tooltip = "";
// Player Name
getGUIObjectByName("sdPlayer").caption = playerState.name;
getGUIObjectByName("sdPlayer").tooltip = getFormalCivName(civName);
getGUIObjectByName("sdPlayer").textcolor = playerColor;
// Hitpoints
if (entState.hitpoints != undefined)
{
var healthSize = getGUIObjectByName("sdHealthBar").size;
healthSize.rright = 100*Math.max(0, Math.min(1, entState.hitpoints / entState.maxHitpoints));
getGUIObjectByName("sdHealthBar").size = healthSize;
var tooltipHitPoints = "[font=\"serif-bold-13\"]Hitpoints [/font]" + entState.hitpoints + "/" + entState.maxHitpoints;
getGUIObjectByName("sdHealth").tooltip = tooltipHitPoints;
getGUIObjectByName("sdHealth").hidden = false;
iconTooltip += "\n" + tooltipHitPoints;
}
else
{
getGUIObjectByName("sdHealth").hidden = true;
getGUIObjectByName("sdHealth").tooltip = "";
}
// Attack stats
getGUIObjectByName("sdAttackStats").caption = damageTypesToTextStacked(entState.attack);
if (entState.attack)
iconTooltip += "\n" + "[font=\"serif-bold-13\"]Attack: [/font]" + damageTypesToText(entState.attack);
// Armour stats
getGUIObjectByName("sdArmourStats").caption = damageTypesToTextStacked(entState.armour);
if (entState.armour)
iconTooltip += "\n" + "[font=\"serif-bold-13\"]Armour: [/font]" + damageTypesToText(entState.armour);
// Resource stats
if (entState.resourceSupply)
{
var resources = entState.resourceSupply.amount + "/" + entState.resourceSupply.max + " ";
var resourceType = entState.resourceSupply.type["generic"];
getGUIObjectByName("sdResourceStats").caption = resources;
getGUIObjectByName("sdResourceIcon").cell_id = resourceIconCellIds[resourceType];
getGUIObjectByName("sdResources").hidden = false;
iconTooltip += "\n[font=\"serif-bold-13\"]Resources: [/font]" + resources + "[font=\"serif-12\"]" + resourceType + "[/font]";
// Don't show attack and armour stats on unit with resources - not enough space
getGUIObjectByName("sdAttack").hidden = true;
getGUIObjectByName("sdArmour").hidden = true;
}
else
{
getGUIObjectByName("sdResources").hidden = true;
}
// Icon
getGUIObjectByName("sdIconImage").sprite = getPortraitSheetName(getTemplateCategory(entState.template));
getGUIObjectByName("sdIconImage").cell_id = template.icon_cell;
getGUIObjectByName("sdIconImage").tooltip = iconTooltip;
//getGUIObjectByName("sdIconOutline"); // Need to change color of icon outline with the playerColor
// Is this a Gaia unit?
if (civName == GAIA)
getGUIObjectByName("sdPlayer").tooltip = ""; // Don't need civ tooltip for Gaia Player - redundant
}
// Updates middle entity Selection Details Panel
function updateSelectionDetails(simState)
{
var detailsPanel = getGUIObjectByName("selectionDetails");
var commandsPanel = getGUIObjectByName("unitCommands");
g_Selection.updateSelection();
var selection = g_Selection.toList();
if (selection.length == 0)
{
detailsPanel.hidden = true;
commandsPanel.hidden = true;
return;
}
/* If the unit has no data (e.g. it was killed), don't try displaying any
data for it. (TODO: it should probably be removed from the selection too;
also need to handle multi-unit selections) */
var entState = Engine.GuiInterfaceCall("GetEntityState", selection[g_Selection.getPrimary()]);
if (!entState)
return;
var playerState = simState.players[entState.player];
if (!playerState)
return;
var template = Engine.GuiInterfaceCall("GetTemplateData", entState.template);
// Different selection details are shown based on whether multiple units or a single unit is selected
if (selection.length > 1)
selectionLayoutMultiple();
else
selectionLayoutSingle();
// Fill out general info and display it
displayGeneralInfo(playerState, entState, template); // must come after layout functions
// Show Panels
detailsPanel.hidden = false;
// Fill out commands panel for specific unit selected (or first unit of primary group)
updateUnitCommands(playerState, entState, commandsPanel, selection);
}