wraitii
cb346e207b
- Replace ScriptInterface::RegisterFunction with
ScriptFunction::Register
- Mostly removing unused cmpPrivate*
- Some usage introduces specific getters (mapgenerator, AIWorker,
XmppClient,...)
- Several passthrough functions are simply removed in favour of calling
the original, reducing duplication
- Make use of ScriptRequest/ScriptInterface capabilities where
relevant.
- Make JSI_* headers only expose necessary functions, lightening them
considerably and reducing duplication
- Reuse namespaces in JSI_* implementations directly, reducing visual
noise there
Follows f3aedf88a6
Differential Revision: https://code.wildfiregames.com/D3626
This was SVN commit r24983.
225 lines
7.8 KiB
C++
225 lines
7.8 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "JSInterface_Simulation.h"
|
|
|
|
#include "graphics/GameView.h"
|
|
#include "ps/ConfigDB.h"
|
|
#include "ps/Game.h"
|
|
#include "ps/GameSetup/Config.h"
|
|
#include "ps/Pyrogenesis.h"
|
|
#include "scriptinterface/FunctionWrapper.h"
|
|
#include "scriptinterface/ScriptInterface.h"
|
|
#include "simulation2/components/ICmpAIManager.h"
|
|
#include "simulation2/components/ICmpCommandQueue.h"
|
|
#include "simulation2/components/ICmpGuiInterface.h"
|
|
#include "simulation2/components/ICmpObstruction.h"
|
|
#include "simulation2/components/ICmpPosition.h"
|
|
#include "simulation2/components/ICmpSelectable.h"
|
|
#include "simulation2/helpers/Geometry.h"
|
|
#include "simulation2/helpers/Selection.h"
|
|
#include "simulation2/Simulation2.h"
|
|
#include "simulation2/system/Entity.h"
|
|
|
|
#include <array>
|
|
#include <fstream>
|
|
|
|
namespace JSI_Simulation
|
|
{
|
|
JS::Value GuiInterfaceCall(const ScriptInterface& scriptInterface, const std::wstring& name, JS::HandleValue data)
|
|
{
|
|
if (!g_Game)
|
|
return JS::UndefinedValue();
|
|
|
|
CSimulation2* sim = g_Game->GetSimulation2();
|
|
ENSURE(sim);
|
|
|
|
CmpPtr<ICmpGuiInterface> cmpGuiInterface(*sim, SYSTEM_ENTITY);
|
|
if (!cmpGuiInterface)
|
|
return JS::UndefinedValue();
|
|
|
|
ScriptRequest rqSim(sim->GetScriptInterface());
|
|
JS::RootedValue arg(rqSim.cx, sim->GetScriptInterface().CloneValueFromOtherCompartment(scriptInterface, data));
|
|
JS::RootedValue ret(rqSim.cx);
|
|
cmpGuiInterface->ScriptCall(g_Game->GetViewedPlayerID(), name, arg, &ret);
|
|
|
|
return scriptInterface.CloneValueFromOtherCompartment(sim->GetScriptInterface(), ret);
|
|
}
|
|
|
|
void PostNetworkCommand(const ScriptInterface& scriptInterface, JS::HandleValue cmd)
|
|
{
|
|
if (!g_Game)
|
|
return;
|
|
|
|
CSimulation2* sim = g_Game->GetSimulation2();
|
|
ENSURE(sim);
|
|
|
|
CmpPtr<ICmpCommandQueue> cmpCommandQueue(*sim, SYSTEM_ENTITY);
|
|
if (!cmpCommandQueue)
|
|
return;
|
|
|
|
ScriptRequest rqSim(sim->GetScriptInterface());
|
|
JS::RootedValue cmd2(rqSim.cx,
|
|
sim->GetScriptInterface().CloneValueFromOtherCompartment(scriptInterface, cmd));
|
|
|
|
cmpCommandQueue->PostNetworkCommand(cmd2);
|
|
}
|
|
|
|
void DumpSimState()
|
|
{
|
|
OsPath path = psLogDir()/"sim_dump.txt";
|
|
std::ofstream file (OsString(path).c_str(), std::ofstream::out | std::ofstream::trunc);
|
|
g_Game->GetSimulation2()->DumpDebugState(file);
|
|
}
|
|
|
|
entity_id_t PickEntityAtPoint(int x, int y)
|
|
{
|
|
return EntitySelection::PickEntityAtPoint(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x, y, g_Game->GetViewedPlayerID(), false);
|
|
}
|
|
|
|
std::vector<entity_id_t> PickPlayerEntitiesInRect(int x0, int y0, int x1, int y1, int player)
|
|
{
|
|
return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x0, y0, x1, y1, player, false);
|
|
}
|
|
|
|
std::vector<entity_id_t> PickPlayerEntitiesOnScreen(int player)
|
|
{
|
|
return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, player, false);
|
|
}
|
|
|
|
std::vector<entity_id_t> PickNonGaiaEntitiesOnScreen()
|
|
{
|
|
return EntitySelection::PickNonGaiaEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, false);
|
|
}
|
|
|
|
std::vector<entity_id_t> GetEntitiesWithStaticObstructionOnScreen()
|
|
{
|
|
struct StaticObstructionFilter
|
|
{
|
|
bool operator()(IComponent* cmp)
|
|
{
|
|
ICmpObstruction* cmpObstruction = static_cast<ICmpObstruction*>(cmp);
|
|
return cmpObstruction->GetObstructionType() == ICmpObstruction::STATIC;
|
|
}
|
|
};
|
|
return EntitySelection::GetEntitiesWithComponentInRect<StaticObstructionFilter>(*g_Game->GetSimulation2(), IID_Obstruction, *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres);
|
|
}
|
|
|
|
JS::Value GetEdgesOfStaticObstructionsOnScreenNearTo(const ScriptInterface& scriptInterface, entity_pos_t x, entity_pos_t z)
|
|
{
|
|
if (!g_Game)
|
|
return JS::UndefinedValue();
|
|
|
|
CSimulation2* sim = g_Game->GetSimulation2();
|
|
ENSURE(sim);
|
|
|
|
ScriptRequest rq(scriptInterface);
|
|
JS::RootedValue edgeList(rq.cx);
|
|
ScriptInterface::CreateArray(rq, &edgeList);
|
|
int edgeListIndex = 0;
|
|
|
|
float distanceThreshold = 10.0f;
|
|
CFG_GET_VAL("gui.session.snaptoedgesdistancethreshold", distanceThreshold);
|
|
CFixedVector2D entityPos(x, z);
|
|
|
|
std::vector<entity_id_t> entities = GetEntitiesWithStaticObstructionOnScreen();
|
|
for (entity_id_t entity : entities)
|
|
{
|
|
CmpPtr<ICmpObstruction> cmpObstruction(sim->GetSimContext(), entity);
|
|
if (!cmpObstruction)
|
|
continue;
|
|
|
|
CmpPtr<ICmpPosition> cmpPosition(sim->GetSimContext(), entity);
|
|
if (!cmpPosition || !cmpPosition->IsInWorld())
|
|
continue;
|
|
|
|
CFixedVector2D halfSize = cmpObstruction->GetStaticSize() / 2;
|
|
if (halfSize.X.IsZero() || halfSize.Y.IsZero() || std::max(halfSize.X, halfSize.Y) <= fixed::FromInt(2))
|
|
continue;
|
|
|
|
std::array<CFixedVector2D, 4> corners = {
|
|
CFixedVector2D(-halfSize.X, -halfSize.Y),
|
|
CFixedVector2D(-halfSize.X, halfSize.Y),
|
|
halfSize,
|
|
CFixedVector2D(halfSize.X, -halfSize.Y)
|
|
};
|
|
const fixed angle = cmpPosition->GetRotation().Y;
|
|
for (CFixedVector2D& corner : corners)
|
|
corner = corner.Rotate(angle) + cmpPosition->GetPosition2D();
|
|
|
|
for (size_t i = 0; i < corners.size(); ++i)
|
|
{
|
|
JS::RootedValue edge(rq.cx);
|
|
const CFixedVector2D& corner = corners[i];
|
|
const CFixedVector2D& nextCorner = corners[(i + 1) % corners.size()];
|
|
|
|
const fixed distanceToEdge =
|
|
Geometry::DistanceToSegment(entityPos, corner, nextCorner);
|
|
if (distanceToEdge.ToFloat() > distanceThreshold)
|
|
continue;
|
|
|
|
CFixedVector2D normal = -(nextCorner - corner).Perpendicular();
|
|
normal.Normalize();
|
|
ScriptInterface::CreateObject(
|
|
rq,
|
|
&edge,
|
|
"begin", corner,
|
|
"end", nextCorner,
|
|
"angle", angle,
|
|
"normal", normal,
|
|
"order", "cw");
|
|
|
|
scriptInterface.SetPropertyInt(edgeList, edgeListIndex++, edge);
|
|
}
|
|
}
|
|
return edgeList;
|
|
}
|
|
|
|
std::vector<entity_id_t> PickSimilarPlayerEntities(const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations)
|
|
{
|
|
return EntitySelection::PickSimilarEntities(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), templateName, g_Game->GetViewedPlayerID(), includeOffScreen, matchRank, false, allowFoundations);
|
|
}
|
|
|
|
JS::Value GetAIs(const ScriptInterface& scriptInterface)
|
|
{
|
|
return ICmpAIManager::GetAIs(scriptInterface);
|
|
}
|
|
|
|
void SetBoundingBoxDebugOverlay(bool enabled)
|
|
{
|
|
ICmpSelectable::ms_EnableDebugOverlays = enabled;
|
|
}
|
|
|
|
void RegisterScriptFunctions(const ScriptRequest& rq)
|
|
{
|
|
ScriptFunction::Register<&GuiInterfaceCall>(rq, "GuiInterfaceCall");
|
|
ScriptFunction::Register<&PostNetworkCommand>(rq, "PostNetworkCommand");
|
|
ScriptFunction::Register<&DumpSimState>(rq, "DumpSimState");
|
|
ScriptFunction::Register<&GetAIs>(rq, "GetAIs");
|
|
ScriptFunction::Register<&PickEntityAtPoint>(rq, "PickEntityAtPoint");
|
|
ScriptFunction::Register<&PickPlayerEntitiesInRect>(rq, "PickPlayerEntitiesInRect");
|
|
ScriptFunction::Register<&PickPlayerEntitiesOnScreen>(rq, "PickPlayerEntitiesOnScreen");
|
|
ScriptFunction::Register<&PickNonGaiaEntitiesOnScreen>(rq, "PickNonGaiaEntitiesOnScreen");
|
|
ScriptFunction::Register<&GetEntitiesWithStaticObstructionOnScreen>(rq, "GetEntitiesWithStaticObstructionOnScreen");
|
|
ScriptFunction::Register<&GetEdgesOfStaticObstructionsOnScreenNearTo>(rq, "GetEdgesOfStaticObstructionsOnScreenNearTo");
|
|
ScriptFunction::Register<&PickSimilarPlayerEntities>(rq, "PickSimilarPlayerEntities");
|
|
ScriptFunction::Register<&SetBoundingBoxDebugOverlay>(rq, "SetBoundingBoxDebugOverlay");
|
|
}
|
|
}
|