..
AStarEngine.cpp
Enable overlays other than the pathfinding one when the pathfinding one is hidden.
2007-12-01 18:05:46 +00:00
AStarEngine.h
pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
2007-10-09 07:27:45 +00:00
Aura.cpp
# Bug fixes and cleanup of entity kill code.
2007-01-25 07:00:31 +00:00
Aura.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
BoundingObjects.cpp
# SwEng
2007-05-02 12:07:08 +00:00
BoundingObjects.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Collision.cpp
# SwEng
2007-05-02 12:07:08 +00:00
Collision.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Entity.cpp
Enable overlays other than the pathfinding one when the pathfinding one is hidden.
2007-12-01 18:05:46 +00:00
Entity.h
pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings.
2007-10-13 23:37:23 +00:00
EntityFormation.cpp
# SwEng
2007-05-02 12:07:08 +00:00
EntityFormation.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
EntityHandles.cpp
Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
2007-05-16 06:58:49 +00:00
EntityHandles.h
Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
2007-05-16 06:58:49 +00:00
EntityManager.cpp
Enable overlays other than the pathfinding one when the pathfinding one is hidden.
2007-12-01 18:05:46 +00:00
EntityManager.h
pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings.
2007-10-13 23:37:23 +00:00
EntityOrders.h
# A number of network synchronization fixes.
2007-11-18 09:09:06 +00:00
EntityRendering.cpp
# SwEng
2007-05-02 12:07:08 +00:00
EntityScriptInterface.cpp
# A number of network synchronization fixes.
2007-11-18 09:09:06 +00:00
EntityStateProcessing.cpp
adding flag -triPathfind to enable triangulation pathfinding. it will use the orignial A* without the flag
2007-10-10 19:35:23 +00:00
EntitySupport.cpp
# SwEng
2007-05-02 12:07:08 +00:00
EntitySupport.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
EntityTemplate.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
EntityTemplate.h
Territorial limits applied
2007-07-14 06:15:19 +00:00
EntityTemplateCollection.cpp
improvements and fixes:
2008-01-07 20:03:19 +00:00
EntityTemplateCollection.h
part4: adapt codebase to changes in lib/
2007-12-20 20:21:45 +00:00
EventHandlers.cpp
# Bug fixes and cleanup of entity kill code.
2007-01-25 07:00:31 +00:00
EventHandlers.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Formation.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
Formation.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
FormationCollection.cpp
improvements and fixes:
2008-01-07 20:03:19 +00:00
FormationCollection.h
part4: adapt codebase to changes in lib/
2007-12-20 20:21:45 +00:00
FormationManager.cpp
# SwEng
2007-05-02 12:07:08 +00:00
FormationManager.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
LOSManager.cpp
pending improvements and partial fixes to self-tests
2008-01-03 22:07:18 +00:00
LOSManager.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
PathfindEngine.cpp
part1a: misc fixes
2007-12-20 19:57:41 +00:00
PathfindEngine.h
part1a: misc fixes
2007-12-20 19:57:41 +00:00
PathfindSparse.cpp
# SwEng
2007-05-02 12:07:08 +00:00
PathfindSparse.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
ProductionQueue.cpp
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
ProductionQueue.h
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
Projectile.cpp
# SwEng
2007-05-02 12:07:08 +00:00
Projectile.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Scheduler.cpp
# SwEng
2007-05-02 12:07:08 +00:00
Scheduler.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
ScriptObject.cpp
More header-file rejigging.
2006-06-09 18:32:00 +00:00
ScriptObject.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Simulation.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
Simulation.h
# Multiplayer synchronization fixes.
2007-10-23 06:52:23 +00:00
Stance.cpp
# SwEng
2007-05-02 12:07:08 +00:00
Stance.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Technology.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
Technology.h
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
TechnologyCollection.cpp
improvements and fixes:
2008-01-07 20:03:19 +00:00
TechnologyCollection.h
part4: adapt codebase to changes in lib/
2007-12-20 20:21:45 +00:00
TerritoryManager.cpp
pending improvements and partial fixes to self-tests
2008-01-03 22:07:18 +00:00
TerritoryManager.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
TRAStarEngine.cpp
pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
2007-10-09 07:27:45 +00:00
TRAStarEngine.h
# OS X fixes.
2007-10-11 08:00:05 +00:00
TriggerManager.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
TriggerManager.h
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
TurnManager.cpp
# Multiplayer synchronization fixes.
2007-10-23 06:52:23 +00:00
TurnManager.h
# A number of network synchronization fixes.
2007-11-18 09:09:06 +00:00