..
GameSetup
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
scripting
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
tests
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
XML
# Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures.
2010-09-18 18:21:00 +00:00
ArchiveBuilder.cpp
Use slightly higher quality texture compression in archive-builder mode
2010-09-20 16:34:09 +00:00
ArchiveBuilder.h
Fix warning.
2010-09-18 18:56:06 +00:00
CConsole.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
CConsole.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
CLogger.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
CLogger.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
ConfigDB.cpp
# Fix hotkey bugs.
2010-10-23 02:37:00 +00:00
ConfigDB.h
# Fix hotkey bugs.
2010-10-23 02:37:00 +00:00
CStr.cpp
Fix CStr parsing to be independent of locale, so that it doesn't break when GTK+ changes the locale.
2010-09-30 23:17:41 +00:00
CStr.h
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
2010-03-20 20:54:03 +00:00
DllLoader.cpp
Fix compiling with Clang
2010-07-30 21:42:22 +00:00
DllLoader.h
Fix compiling with Clang
2010-07-30 21:42:22 +00:00
Errors.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Errors.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
FileIo.cpp
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
2010-07-29 15:55:41 +00:00
FileIo.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Filesystem.cpp
# Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures.
2010-09-18 18:21:00 +00:00
Filesystem.h
# Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures.
2010-09-18 18:21:00 +00:00
Font.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
Font.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Game.cpp
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Game.h
Add basic replay recorder/player to help debugging and performance testing.
2010-08-06 22:16:05 +00:00
Globals.cpp
Don't scroll the game view when the mouse is outside the window
2010-01-23 20:40:15 +00:00
Globals.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
Hotkey.cpp
# Fix hotkey bugs.
2010-10-23 02:37:00 +00:00
Hotkey.h
# Fix hotkey bugs.
2010-10-23 02:37:00 +00:00
i18n.cpp
less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
2010-07-04 10:15:53 +00:00
i18n.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
KeyName.cpp
Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
2010-02-18 00:06:50 +00:00
KeyName.h
# Fix hotkey bugs.
2010-10-23 02:37:00 +00:00
Loader.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Loader.h
Add GPL header
2009-04-18 17:00:33 +00:00
LoaderThunks.h
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
Overlay.cpp
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
2010-07-29 15:55:41 +00:00
Overlay.h
# Restructured GUI implementation
2009-12-03 20:17:22 +00:00
Parser.cpp
Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal
2009-08-12 15:17:35 +00:00
Parser.h
Add GPL header
2009-04-18 17:00:33 +00:00
Profile.cpp
Add JS memory usage to profiler.
2010-08-02 19:23:58 +00:00
Profile.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
ProfileViewer.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
ProfileViewer.h
Add JS memory usage to profiler.
2010-08-02 19:23:58 +00:00
Pyrogenesis.cpp
# Various networking code cleanups.
2010-06-07 22:19:05 +00:00
Pyrogenesis.h
# Various networking code cleanups.
2010-06-07 22:19:05 +00:00
Replay.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
Replay.h
Fix warnings
2010-08-09 09:49:24 +00:00
Singleton.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
StringConvert.cpp
Add GPL header
2009-04-18 17:00:33 +00:00
StringConvert.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
ThreadUtil.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
ThreadUtil.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
UniDoubler.h
Add GPL header
2009-04-18 17:00:33 +00:00
utf16string.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Util.cpp
Fix memory leak
2010-10-07 18:42:35 +00:00
Util.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
VideoMode.cpp
Fix launching Atlas from the main menu
2010-10-29 21:04:59 +00:00
VideoMode.h
Fix launching Atlas from the main menu
2010-10-29 21:04:59 +00:00
World.cpp
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
World.h
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
2010-10-21 19:54:59 +00:00