0ad/source/simulation
2005-12-18 07:33:16 +00:00
..
scripting - fix w4 warnings 2005-08-09 15:55:44 +00:00
Aura.cpp Lots of fixes for the Linux build: 2005-12-17 22:00:54 +00:00
Aura.h Added C++ code for auras. Some things that still need to be implemented are: 2005-12-13 08:05:30 +00:00
BaseEntity.cpp C++ code changes for new entities (mostly referring to the right new properties or XML attributes in CEntity.cpp and CBaseEntity.cpp). 2005-12-15 21:59:48 +00:00
BaseEntity.h Added heal 2005-12-10 19:39:17 +00:00
BaseEntityCollection.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
BaseEntityCollection.h all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up) 2005-05-03 21:36:57 +00:00
BoundingObjects.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
BoundingObjects.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
Collision.cpp Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster. 2005-12-16 05:35:26 +00:00
Collision.h Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster. 2005-12-16 05:35:26 +00:00
Entity.cpp Added support for cancelling a timeout or interval set using setTimeout/setInterval, which is used by the infidelity aura. 2005-12-18 07:33:16 +00:00
Entity.h Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster. 2005-12-16 05:35:26 +00:00
EntityHandles.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
EntityHandles.h Fixed warnings 2005-05-18 21:19:56 +00:00
EntityManager.cpp Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster. 2005-12-16 05:35:26 +00:00
EntityManager.h Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster. 2005-12-16 05:35:26 +00:00
EntityMessage.h Linux/GCC Compat 2004-11-23 23:56:10 +00:00
EntityOrders.h fix build breakage (baad!): 2005-11-13 23:29:56 +00:00
EntityPredicate.h Forcing update of EntityPredicate.h 2005-03-30 18:25:07 +00:00
EntityProperties.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
EntityProperties.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
EntityStateProcessing.cpp Added entity heal capabilities/ 2005-11-13 06:42:12 +00:00
EntitySupport.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
EventHandlers.cpp ProfileViewer: Fixed char* vs wchar_t*. 2005-12-06 20:16:50 +00:00
EventHandlers.h fix build breakage (baad!): 2005-11-13 23:29:56 +00:00
LOSManager.cpp Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap. 2005-12-09 01:08:08 +00:00
LOSManager.h CTerrain, Brushes: made CalcFromPosition static and added float x,y overload 2005-11-06 01:33:16 +00:00
PathfindEngine.cpp Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00
PathfindEngine.h Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00
PathfindSparse.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
PathfindSparse.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
Projectile.cpp Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap. 2005-12-09 01:08:08 +00:00
Projectile.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
Scheduler.cpp Added support for cancelling a timeout or interval set using setTimeout/setInterval, which is used by the infidelity aura. 2005-12-18 07:33:16 +00:00
Scheduler.h Added support for cancelling a timeout or interval set using setTimeout/setInterval, which is used by the infidelity aura. 2005-12-18 07:33:16 +00:00
ScriptObject.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
ScriptObject.h Changes to actor speed specifications. 2005-05-27 00:38:30 +00:00
Simulation.cpp Added heal 2005-12-10 19:39:17 +00:00
Simulation.h Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00
TurnManager.cpp New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00
TurnManager.h Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00