0ad/source/tools/atlas/AtlasUI/ScenarioEditor
Ykkrosh 5e3e78ca78 # Fixed some graphical and scenario editor issues.
Atlas: Changed video format to 640x480 and losslessly compressed. Added
most-recently-used files list. Stopped switching sidebar when selecting
tools, since it was getting annoying. Added Slow playback mode. Fixed
crash when resetting sim while projectiles exist.
Renderer: Added JS-accessible renderer.shadowMapSize to override the
size of shadow maps.
ShadowMap: Changed default depth texture bits to 24, since that seems to
go faster (see #180).
PolygonSortModelRenderer: Made more similar to other renderers, so that
the renderer.sortAllTransparent=true mode works better.
Projectile: Fixed update, so it interpolates smoothly.
Entgraph: Fixed promotion detection.

This was SVN commit r4876.
2007-02-09 17:04:55 +00:00
..
Sections # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
Tools # General tidying. 2007-01-27 02:36:33 +00:00
ScenarioEditor.cpp # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
ScenarioEditor.h # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
SectionLayout.cpp #Trigger framework, terrain flattening on building placement 2006-11-24 19:45:04 +00:00
SectionLayout.h # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00