0ad/source/ps/Shapes.h
elexis 8a32b0b3d4 Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times.
Refs #5294
Differential Revision: https://code.wildfiregames.com/D2055
Reviewed By: Vladislav
This was SVN commit r22443.
2019-07-09 00:18:48 +00:00

205 lines
4.4 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
--Overview--
Classes mostly useful for representing 2D screen overlays;
includes functionality for overlay position, color, texture and borders.
*/
#ifndef INCLUDED_SHAPES
#define INCLUDED_SHAPES
class CPos;
class CSize;
/**
* Rectangle class used for screen rectangles. It's very similar to the MS
* CRect, but with FLOATS because it's meant to be used with OpenGL which
* takes float values.
*/
class CRect
{
public:
CRect();
CRect(const CPos &pos);
CRect(const CSize &size);
CRect(const CPos &upperleft, const CPos &bottomright);
CRect(const CPos &pos, const CSize &size);
CRect(const float l, const float t, const float r, const float b);
CRect(const CRect&);
CRect& operator=(const CRect& a);
bool operator==(const CRect& a) const;
bool operator!=(const CRect& a) const;
CRect operator-() const;
CRect operator+() const;
CRect operator+(const CRect& a) const;
CRect operator+(const CPos& a) const;
CRect operator+(const CSize& a) const;
CRect operator-(const CRect& a) const;
CRect operator-(const CPos& a) const;
CRect operator-(const CSize& a) const;
void operator+=(const CRect& a);
void operator+=(const CPos& a);
void operator+=(const CSize& a);
void operator-=(const CRect& a);
void operator-=(const CPos& a);
void operator-=(const CSize& a);
/**
* @return Width of Rectangle
*/
float GetWidth() const;
/**
* @return Height of Rectangle
*/
float GetHeight() const;
/**
* Get Size
*/
CSize GetSize() const;
/**
* Get Position equivalent to top/left corner
*/
CPos TopLeft() const;
/**
* Get Position equivalent to top/right corner
*/
CPos TopRight() const;
/**
* Get Position equivalent to bottom/left corner
*/
CPos BottomLeft() const;
/**
* Get Position equivalent to bottom/right corner
*/
CPos BottomRight() const;
/**
* Get Position equivalent to the center of the rectangle
*/
CPos CenterPoint() const;
/**
* Evalutates if point is within the rectangle
* @param point CPos representing point
* @return true if inside.
*/
bool PointInside(const CPos &point) const;
CRect Scale(float x, float y) const;
/**
* Returning CPos representing each corner.
*/
public:
/**
* Dimensions
*/
float left, top, right, bottom;
};
/**
* Made to represent screen positions and delta values.
* @see CRect
* @see CSize
*/
class CPos
{
public:
CPos();
CPos(const CPos& pos);
CPos(const CSize &pos);
CPos(const float px, const float py);
CPos& operator=(const CPos& a);
bool operator==(const CPos& a) const;
bool operator!=(const CPos& a) const;
CPos operator-() const;
CPos operator+() const;
CPos operator+(const CPos& a) const;
CPos operator+(const CSize& a) const;
CPos operator-(const CPos& a) const;
CPos operator-(const CSize& a) const;
void operator+=(const CPos& a);
void operator+=(const CSize& a);
void operator-=(const CPos& a);
void operator-=(const CSize& a);
public:
/**
* Position
*/
float x, y;
};
/**
* Made to represent a screen size, should in philosophy
* be made of unsigned ints, but for the sake of compatibility
* with CRect and CPos it's not.
* @see CRect
* @see CPos
*/
class CSize
{
public:
CSize();
CSize(const CRect &rect);
CSize(const CPos &pos);
CSize(const CSize& size);
CSize(const float sx, const float sy);
CSize& operator=(const CSize& a);
bool operator==(const CSize& a) const;
bool operator!=(const CSize& a) const;
CSize operator-() const;
CSize operator+() const;
CSize operator+(const CSize& a) const;
CSize operator-(const CSize& a) const;
CSize operator/(const float a) const;
CSize operator*(const float a) const;
void operator+=(const CSize& a);
void operator-=(const CSize& a);
void operator/=(const float a);
void operator*=(const float a);
public:
/**
* Size
*/
float cx, cy;
};
#endif // INCLUDED_SHAPES