.. |
scripting
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
Aura.cpp
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Fixed GC bug (plus some potential ones that didn't seem to actually cause problems).
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2006-03-16 03:45:31 +00:00 |
Aura.h
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Added C++ code for auras. Some things that still need to be implemented are:
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2005-12-13 08:05:30 +00:00 |
BaseEntity.cpp
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#Bar borders and angle penalty
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2006-04-08 22:34:54 +00:00 |
BaseEntity.h
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#Bar borders and angle penalty
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2006-04-08 22:34:54 +00:00 |
BaseEntityCollection.cpp
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
BaseEntityCollection.h
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all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
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2005-05-03 21:36:57 +00:00 |
BaseFormation.cpp
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# Fix unportable code and g++ specific warnings
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2006-04-08 23:47:29 +00:00 |
BaseFormation.h
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# Fix unportable code and g++ specific warnings
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2006-04-08 23:47:29 +00:00 |
BaseFormationCollection.cpp
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#Unit formations and rank textures
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2006-03-31 03:30:34 +00:00 |
BaseFormationCollection.h
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#Unit formations and rank textures
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2006-03-31 03:30:34 +00:00 |
BoundingObjects.cpp
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
BoundingObjects.h
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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2005-05-10 07:13:25 +00:00 |
Collision.cpp
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Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
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2005-12-16 05:35:26 +00:00 |
Collision.h
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Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
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2005-12-16 05:35:26 +00:00 |
Entity.cpp
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#Bar borders and angle penalty
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2006-04-08 22:34:54 +00:00 |
Entity.h
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# Fix unportable code and g++ specific warnings
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2006-04-08 23:47:29 +00:00 |
EntityFormation.cpp
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# Fix unportable code and g++ specific warnings
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2006-04-08 23:47:29 +00:00 |
EntityFormation.h
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# Fix unportable code and g++ specific warnings
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2006-04-08 23:47:29 +00:00 |
EntityHandles.cpp
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
EntityHandles.h
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Fixed warnings
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2005-05-18 21:19:56 +00:00 |
EntityManager.cpp
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# further documentation and improvements to lib/res/file code
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2006-04-03 21:28:10 +00:00 |
EntityManager.h
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Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
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2006-03-21 20:55:45 +00:00 |
EntityMessage.h
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Linux/GCC Compat
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2004-11-23 23:56:10 +00:00 |
EntityOrders.h
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#Bar borders and angle penalty
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2006-04-08 22:34:54 +00:00 |
EntityPredicate.h
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Forcing update of EntityPredicate.h
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2005-03-30 18:25:07 +00:00 |
EntityProperties.cpp
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
EntityProperties.h
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
EntityStateProcessing.cpp
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#Bar borders and angle penalty
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2006-04-08 22:34:54 +00:00 |
EntitySupport.h
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Added production queue system and associated events. It might still need some extra features but it should be functional.
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2006-02-22 22:45:16 +00:00 |
EventHandlers.cpp
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#Bar borders and angle penalty
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2006-04-08 22:34:54 +00:00 |
EventHandlers.h
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#Bar borders and angle penalty
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2006-04-08 22:34:54 +00:00 |
FormationManager.cpp
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# Fix unportable code and g++ specific warnings
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2006-04-08 23:47:29 +00:00 |
FormationManager.h
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# Fix unportable code and g++ specific warnings
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2006-04-08 23:47:29 +00:00 |
LOSManager.cpp
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- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
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2006-01-24 08:16:29 +00:00 |
LOSManager.h
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Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
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2006-03-21 20:55:45 +00:00 |
PathfindEngine.cpp
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Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
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2005-12-29 08:42:44 +00:00 |
PathfindEngine.h
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Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
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2005-12-29 08:42:44 +00:00 |
PathfindSparse.cpp
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Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
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2006-03-21 20:55:45 +00:00 |
PathfindSparse.h
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Combat code, some scripting, broken network, and fixed some bugs.
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2004-11-11 07:09:32 +00:00 |
ProductionQueue.cpp
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file_cache: fix: add buf/size combo to exact_buf_oracle if file_io rounded size up.
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2006-03-07 05:44:34 +00:00 |
ProductionQueue.h
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Added production queue system and associated events. It might still need some extra features but it should be functional.
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2006-02-22 22:45:16 +00:00 |
Projectile.cpp
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Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
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2005-12-09 01:08:08 +00:00 |
Projectile.h
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Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
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2006-03-21 20:55:45 +00:00 |
Scheduler.cpp
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Added support for cancelling a timeout or interval set using setTimeout/setInterval, which is used by the infidelity aura.
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2005-12-18 07:33:16 +00:00 |
Scheduler.h
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Removed a compile warning and changed scheduler's "tasks to cancel" set to a hash set.
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2005-12-18 07:41:02 +00:00 |
ScriptObject.cpp
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
ScriptObject.h
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Changes to actor speed specifications.
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2005-05-27 00:38:30 +00:00 |
Simulation.cpp
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# further documentation and improvements to lib/res/file code
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2006-04-03 21:28:10 +00:00 |
Simulation.h
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Atlas: Vaguely usable object placement code. Bug fixes.
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2005-12-02 21:08:10 +00:00 |
TurnManager.cpp
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New JavaScript interface for the network client, plus some linux/gcc/misc fixes
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2005-01-17 04:52:02 +00:00 |
TurnManager.h
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |