wraitii
ca9109be75
Move checks for rendering a frame in Render() to avoid missing calls to this functions, which can crash on certain systems. Move the sound manager's idle task out of Render(). Move the buffer swapping in Render() since we do not need to swap buffers unless we are rendering. Patch By: Angen Reviewed By: wraitii Differential Revision: https://code.wildfiregames.com/D1495 This was SVN commit r22314. |
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tests | ||
Atlas.cpp | ||
Atlas.h | ||
CmdLineArgs.cpp | ||
CmdLineArgs.h | ||
Config.cpp | ||
Config.h | ||
GameSetup.cpp | ||
GameSetup.h | ||
HWDetect.cpp | ||
HWDetect.h | ||
Paths.cpp | ||
Paths.h |