..
scripting
Fix some GCC warnings
2009-08-02 19:52:31 +00:00
tests
Fix some warnings on Windows
2010-10-13 21:58:31 +00:00
Camera.cpp
# Redesigned the camera control system.
2010-08-13 13:26:29 +00:00
Camera.h
# Redesigned the camera control system.
2010-08-13 13:26:29 +00:00
CinemaTrack.cpp
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
CinemaTrack.h
Add GPL header
2009-04-18 17:00:33 +00:00
ColladaManager.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
ColladaManager.h
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
2010-07-29 15:55:41 +00:00
Color.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Color.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
DefaultEmitter.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
DefaultEmitter.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Frustum.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Frustum.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
GameView.cpp
# Various hotkey fixes and cleanups.
2010-11-07 20:42:52 +00:00
GameView.h
Add a rubbish experimental FPS camera view
2010-11-01 21:40:29 +00:00
HFTracer.cpp
Add some missing consts to arguments.
2010-07-25 14:10:46 +00:00
HFTracer.h
Add some missing consts to arguments.
2010-07-25 14:10:46 +00:00
LightEnv.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
LightEnv.h
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
2010-03-20 20:54:03 +00:00
MapIO.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
MapReader.cpp
Fix Atlas and autostart.
2010-10-30 13:27:23 +00:00
MapReader.h
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
MapWriter.cpp
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
2010-10-21 19:54:59 +00:00
MapWriter.h
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
2010-10-21 19:54:59 +00:00
Material.cpp
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
Material.h
# Hotloading of actor XML files.
2010-06-03 01:29:43 +00:00
MaterialManager.cpp
less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
2010-07-04 10:15:53 +00:00
MaterialManager.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
MeshManager.cpp
# Hotloading of actor XML files.
2010-06-03 01:29:43 +00:00
MeshManager.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
MiniPatch.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
MiniPatch.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Model.cpp
Disable some profiler calls that are frequent enough to significantly affect performance
2010-09-24 21:33:07 +00:00
Model.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
ModelDef.cpp
Inline common vector/matrix operations, for performance.
2010-09-24 16:54:20 +00:00
ModelDef.h
Inline common vector/matrix operations, for performance.
2010-09-24 16:54:20 +00:00
ObjectBase.cpp
less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
2010-07-04 10:15:53 +00:00
ObjectBase.h
# Unit animation improvements.
2010-06-05 00:49:14 +00:00
ObjectEntry.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
ObjectEntry.h
# Unit animation improvements.
2010-06-05 00:49:14 +00:00
ObjectManager.cpp
# Hotloading of actor XML files.
2010-06-03 01:29:43 +00:00
ObjectManager.h
Delete lots of obsolete unused script-interface code.
2010-08-01 20:56:34 +00:00
Overlay.h
# Add on-screen health bars
2010-10-02 12:41:29 +00:00
ParticleEmitter.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
ParticleEmitter.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
ParticleEngine.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
ParticleEngine.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Patch.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
Patch.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
RenderableObject.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
SColor.h
Add GPL header
2009-04-18 17:00:33 +00:00
SkeletonAnim.h
# Unit animation improvements.
2010-06-05 00:49:14 +00:00
SkeletonAnimDef.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimManager.h
Fix build and tests on Linux
2009-11-06 18:35:32 +00:00
Sprite.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Sprite.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Terrain.cpp
cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
2010-11-01 11:09:03 +00:00
Terrain.h
Fix #554 (camera should be always inside the terrain), based on patch from markelov
2010-09-04 12:50:27 +00:00
TerrainProperties.cpp
Rename CTextureManager and CTextureEntry since they are only for terrain textures
2010-09-04 21:26:52 +00:00
TerrainProperties.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
TerrainTextureEntry.cpp
Fix map reader to load all necessary simulation data even when graphics are disabled
2010-09-17 17:43:12 +00:00
TerrainTextureEntry.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TerrainTextureManager.cpp
Fix some warnings on Windows
2010-10-13 21:58:31 +00:00
TerrainTextureManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Texture.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TextureConverter.cpp
Use slightly higher quality texture compression in archive-builder mode
2010-09-20 16:34:09 +00:00
TextureConverter.h
Use slightly higher quality texture compression in archive-builder mode
2010-09-20 16:34:09 +00:00
TextureManager.cpp
Fix --without-pch build
2010-10-16 17:10:00 +00:00
TextureManager.h
Use slightly higher quality texture compression in archive-builder mode
2010-09-20 16:34:09 +00:00
Unit.cpp
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
Unit.h
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
UnitAnimation.cpp
# Initial support for formation movement.
2010-09-03 09:55:14 +00:00
UnitAnimation.h
Fix actor viewer animation offsetting.
2010-06-05 22:23:28 +00:00
UnitManager.cpp
Warning fixes
2010-07-29 21:04:07 +00:00
UnitManager.h
Warning fixes
2010-07-29 21:04:07 +00:00