0ad/binaries/data/mods/_test.sim/simulation/components/test-msg.js
Ykkrosh 4fed9b8242 # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.

This was SVN commit r7281.
2010-01-22 20:03:14 +00:00

51 lines
1016 B
JavaScript

function TestScript1A() {}
TestScript1A.prototype.Init = function() {
this.x = 100;
};
TestScript1A.prototype.GetX = function() {
return this.x;
};
TestScript1A.prototype.OnUpdate = function(msg) {
this.x += msg.turnLength;
};
Engine.RegisterComponentType(IID_Test1, "TestScript1A", TestScript1A);
function TestScript1B() {}
TestScript1B.prototype.Init = function() {
this.x = 100;
};
TestScript1B.prototype.GetX = function() {
return this.x;
};
TestScript1B.prototype.OnGlobalUpdate = function(msg) {
this.x += msg.turnLength;
};
Engine.RegisterComponentType(IID_Test1, "TestScript1B", TestScript1B);
function TestScript2A() {}
TestScript2A.prototype.Init = function() {
this.x = 200;
};
TestScript2A.prototype.GetX = function() {
Engine.BroadcastMessage(MT_Update, { turnLength: 50 });
Engine.PostMessage(1, MT_Update, { turnLength: 500 });
Engine.PostMessage(2, MT_Update, { turnLength: 5000 });
return this.x;
};
Engine.RegisterComponentType(IID_Test2, "TestScript2A", TestScript2A);