0ad/binaries/data/mods/public/gui/session
2010-12-05 22:00:07 +00:00
..
input.js Fixes bug in last change to input.js. Use target HP to determine attack possibility. Thus gaia buildings and animals are attackable, but not trees/mines/etc. 2010-12-05 22:00:07 +00:00
menu.js New session dialog style 2010-11-28 01:39:31 +00:00
messages.js Renamed "session_new" to "session" 2010-11-14 20:32:38 +00:00
music.js Renamed "session_new" to "session" 2010-11-14 20:32:38 +00:00
selection_details.js Changed victory/defeat dialogs to new session dialog style 2010-11-27 21:58:19 +00:00
selection.js Renamed "session_new" to "session" 2010-11-14 20:32:38 +00:00
session.js Changed victory/defeat dialogs to new session dialog style 2010-11-27 21:58:19 +00:00
session.xml Fix F10 key to open session menu. 2010-12-05 16:02:15 +00:00
sprites.xml New session dialog style 2010-11-28 01:39:31 +00:00
styles.xml New session dialog style 2010-11-28 01:39:31 +00:00
unit_commands.js Made settings and menu use new dialog 2010-11-27 19:46:12 +00:00
utility_functions.js Added garrison & repair button on the unit's command panel 2010-12-01 03:01:17 +00:00