0ad/binaries/data
Freagarach 65cd29696d Don't stop gathering after starting by autocontinue when in a formation.
FinishOrder called SetWaitingOnController, although the order
(constructing) had pushed another order (gather).
This is done now by telling we finished the order only when really idle.

This seems to boil down to the question: If we issued an order to a
formation, and its members have wandered off (imagine attacking an
entity and our members have finished the initial target but attack
nearby ones) do we want the whole formation to continue attacking or
execute the next order.

Also fixes reforming whilst attacking when an attack order was issued by
the player.

Reported by: @Langbart at https://code.wildfiregames.com/D2175#182343
Differential revision: https://code.wildfiregames.com/D4282
Tested by: @Langbart
This was SVN commit r25947.
2021-10-03 05:59:54 +00:00
..
config Select formations as a whole by default. 2021-09-24 06:11:10 +00:00
l10n Add a script to lint the translations with Dennis. 2017-05-27 12:26:26 +00:00
mods Don't stop gathering after starting by autocontinue when in a formation. 2021-10-03 05:59:54 +00:00
tests Some more random random map script unit tests and ASSERT functions, refs #4827. 2020-01-29 18:52:48 +00:00
tools Add more animations to the atlas drop-down list and delete non-existent animations 2020-07-27 07:36:38 +00:00