0ad/source/simulation2
fatherbushido ad7d7ec1e9 Fix a disabled template manager test.
Fix #4522
Patch by: Sandarac.
Reviewed by: elexis.
Differential Revision: https://code.wildfiregames.com/D968
This was SVN commit r20326.
2017-10-22 15:39:50 +00:00
..
components Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells. 2017-10-07 08:42:39 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Fix Hierarchical Pathfinder out of bounds bug 2017-10-02 17:44:23 +00:00
scripting Move Simulation GUI ScriptFunctions to a new JS Interface, refs #4772. 2017-09-12 01:53:46 +00:00
serialization Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
system Fix an issue with tests. Allow to mock several components for the system entity. Reviewed by leper. 2017-09-17 07:06:09 +00:00
tests Fix a disabled template manager test. 2017-10-22 15:39:50 +00:00
MessageTypes.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
Simulation2.cpp Always delete CMapReader. Patch by Sandarac. Fixes #4154. 2017-08-25 00:37:48 +00:00
Simulation2.h An awesome Rejoin-test tool by wraitii and Itms, fixes #4242, refs #3460. 2016-11-15 13:26:58 +00:00
TypeList.h Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells. 2017-10-07 08:42:39 +00:00