68644fb42b
- Pulled out the A* implementation to a separate class to support reuse of code for the high level pathfinder - Cached the the open/closed status of nodes to improve speed - Added a maximum node limit before the search is cut off (DEFAULT_SEARCH_LIMIT in AStarEngine.cpp for now) - Allied unit collisions are now ignored This was SVN commit r3861. |
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graphics | ||
gui | ||
i18n | ||
lib | ||
maths | ||
ps | ||
renderer | ||
scripting | ||
simulation | ||
sound | ||
tools | ||
main.cpp |