0ad/source/gui/IGUITextOwner.cpp
elexis 3d07327837 Introduce a JSInterface_IGUITextOwner to encapsulate JSI_IGUIObject::getTextSize from 9c5062147a / D844.
JSI_IGUIObject should not contain functions that work only for some GUI
Object types, refs #5442.

Deduplicate the shuffled copy of CText::SetupText.

Avoid the 80 times slower dynamic_cast mandated by the virtual class
inheritance by adding an ugly overridable pointer to the base class
pointing at this derived classes, as bargained with Vladislav and
proposed by wraitii in D1781 id=8426.
This may be improved by refactoring the IGUIObject and JSInterface
classes to use templates and / or eliminating its virtual inheritance.

Implement and use FromJSVal / ToJSVal CSize specialization.
Remove the JS::CallArgsFromVp call.

Differential Revision: https://code.wildfiregames.com/D2136
Comments By: wraitii, Vladislav
This was SVN commit r22596.
2019-08-02 16:55:15 +00:00

143 lines
3.7 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "IGUITextOwner.h"
#include "gui/GUI.h"
#include "gui/scripting/JSInterface_IGUITextOwner.h"
IGUITextOwner::IGUITextOwner(CGUI* pGUI)
: IGUIObject(pGUI), m_GeneratedTextsValid(false)
{
}
IGUITextOwner::~IGUITextOwner()
{
for (SGUIText* const& t : m_GeneratedTexts)
delete t;
}
void IGUITextOwner::CreateJSObject()
{
IGUIObject::CreateJSObject();
JSI_IGUITextOwner::RegisterScriptFunctions(
GetGUI()->GetScriptInterface()->GetContext(), m_JSObject);
}
void IGUITextOwner::AddText(SGUIText* text)
{
m_GeneratedTexts.push_back(text);
}
void IGUITextOwner::HandleMessage(SGUIMessage& Message)
{
switch (Message.type)
{
case GUIM_SETTINGS_UPDATED:
// Everything that can change the visual appearance.
// it is assumed that the text of the object will be dependent on
// these. Although that is not certain, but one will have to manually
// change it and disregard this function.
// TODO Gee: (2004-09-07) Make sure this is all options that can affect the text.
if (Message.value == "size" || Message.value == "z" ||
Message.value == "absolute" || Message.value == "caption" ||
Message.value == "font" || Message.value == "textcolor" ||
Message.value == "text_align" || Message.value == "text_valign" ||
Message.value == "buffer_zone")
{
m_GeneratedTextsValid = false;
}
break;
default:
break;
}
}
void IGUITextOwner::UpdateCachedSize()
{
// If an ancestor's size changed, this will let us intercept the change and
// update our text positions
IGUIObject::UpdateCachedSize();
m_GeneratedTextsValid = false;
}
void IGUITextOwner::DrawText(size_t index, const CGUIColor& color, const CPos& pos, float z, const CRect& clipping)
{
if (!m_GeneratedTextsValid)
{
SetupText();
m_GeneratedTextsValid = true;
}
ENSURE(index < m_GeneratedTexts.size() && "Trying to draw a Text Index within a IGUITextOwner that doesn't exist");
if (GetGUI())
GetGUI()->DrawText(*m_GeneratedTexts[index], color, pos, z, clipping);
}
void IGUITextOwner::CalculateTextPosition(CRect& ObjSize, CPos& TextPos, SGUIText& Text)
{
EVAlign valign;
GUI<EVAlign>::GetSetting(this, "text_valign", valign);
// The horizontal Alignment is now computed in GenerateText in order to not have to
// loop through all of the TextCall objects again.
TextPos.x = ObjSize.left;
switch (valign)
{
case EVAlign_Top:
TextPos.y = ObjSize.top;
break;
case EVAlign_Center:
// Round to integer pixel values, else the fonts look awful
TextPos.y = floorf(ObjSize.CenterPoint().y - Text.m_Size.cy/2.f);
break;
case EVAlign_Bottom:
TextPos.y = ObjSize.bottom - Text.m_Size.cy;
break;
default:
debug_warn(L"Broken EVAlign in CButton::SetupText()");
break;
}
}
CSize IGUITextOwner::CalculateTextSize()
{
if (!m_GeneratedTextsValid)
{
SetupText();
m_GeneratedTextsValid = true;
}
if (m_GeneratedTexts.empty())
return CSize();
// GUI Object types that use multiple texts may override this function.
return m_GeneratedTexts[0]->m_Size;
}
bool IGUITextOwner::MouseOverIcon()
{
return false;
}