0ad/source/graphics/Sprite.h

86 lines
1.8 KiB
C++
Executable File

/*==================================================================
|
| Name: Sprite.h
|
|===================================================================
|
| Author: Ben Vinegar
| Contact: benvinegar () hotmail ! com
|
|
| Last Modified: 03/08/04
|
| Overview: Billboarding sprite class - always faces the camera. It
| does this by getting the current model view matrix state.
|
|
| Usage: The functions speak for themselves. Instantiate, then be
| sure to pass a loaded (using tex_load()) texture before
| calling Render().
|
| To do: TBA
|
| More Information: TBA
|
==================================================================*/
#ifndef SPRITE_H
#define SPRITE_H
//--------------------------------------------------------
// Includes / Compiler directives
//--------------------------------------------------------
#include "Vector3D.h"
#include "Texture.h"
//--------------------------------------------------------
// Declarations
//--------------------------------------------------------
class CSprite
{
public:
CSprite();
~CSprite();
void Render();
int SetTexture(CTexture *texture);
void SetSize(float width, float height);
float GetWidth();
void SetWidth(float width);
float GetHeight();
void SetHeight(float height);
CVector3D GetTranslation();
void SetTranslation(CVector3D pos);
void SetTranslation(float x, float y, float z);
CVector3D GetScale();
void SetScale(CVector3D scale);
void SetScale(float x, float y, float z);
void SetColour(float * colour);
void SetColour(float r, float g, float b, float a = 1.0f);
private:
void BeginBillboard();
void EndBillboard();
CTexture *m_texture;
CVector3D m_coords[4];
float m_width;
float m_height;
CVector3D m_translation;
CVector3D m_scale;
float m_colour[4];
};
#endif // SPRITE_H