0ad/binaries/data/mods/official/shaders/instancing.vs

11 lines
227 B
GLSL

vec4 InstancingPosition(vec4 position);
void main()
{
vec4 worldPos = InstancingPosition(gl_Vertex);
gl_FrontColor = gl_Color;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = gl_ModelViewProjectionMatrix * worldPos;
}