Ykkrosh
a1a7dac59c
ObjectManager: Removed ObjectTypes because it hasn't been used for years. Atlas: Fixed leak when saving with Xerces. Changed range of water shininess slider. Actor Editor: Relabelled "Freq" to "Ratio". Made modal dialogs use the correct parent. This was SVN commit r4376.
24 lines
581 B
GLSL
24 lines
581 B
GLSL
uniform mat4 reflectionMatrix;
|
|
uniform mat4 refractionMatrix;
|
|
uniform vec4 translation;
|
|
|
|
attribute float vertexDepth;
|
|
attribute float losMultiplier;
|
|
|
|
varying vec3 worldPos;
|
|
varying float w;
|
|
varying float waterDepth;
|
|
varying float losMod;
|
|
|
|
void main()
|
|
{
|
|
worldPos = gl_Vertex.xyz;
|
|
waterDepth = vertexDepth;
|
|
losMod = losMultiplier;
|
|
gl_TexCoord[0] = gl_MultiTexCoord0 + translation;
|
|
gl_TexCoord[1] = reflectionMatrix * gl_Vertex; // projective texturing
|
|
gl_TexCoord[2] = reflectionMatrix * gl_Vertex;
|
|
w = gl_TexCoord[1].w;
|
|
gl_Position = ftransform();
|
|
}
|