..
scripting
Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
2014-01-04 10:14:53 +00:00
tests
Fix some disabled tests.
2014-08-24 15:29:53 +00:00
Camera.cpp
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
Camera.h
Fix build warnings. Patch by Markus. Refs #1851 .
2013-06-11 00:05:57 +00:00
CinemaTrack.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
CinemaTrack.h
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
ColladaManager.cpp
Fix skeleton caching.
2013-11-13 20:05:57 +00:00
ColladaManager.h
Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190 .
2013-07-08 20:25:06 +00:00
Color.cpp
Fix non-SSE x86 builds
2013-10-03 18:22:10 +00:00
Color.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Decal.cpp
Fix crash when setting rally point
2013-09-29 14:02:47 +00:00
Decal.h
MapReader: Load terrain before entities.
2014-06-01 18:08:11 +00:00
Entity.h
Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977 .
2011-09-26 21:36:33 +00:00
Font.cpp
Optimise glyph lookup in text renderer
2013-10-18 15:56:12 +00:00
Font.h
Optimise rendering of scrollable text boxes by clipping
2013-10-18 16:05:02 +00:00
FontManager.cpp
Fix non-PCH build
2013-10-19 01:11:20 +00:00
FontManager.h
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
FontMetrics.cpp
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
FontMetrics.h
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
Frustum.cpp
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
Frustum.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
GameView.cpp
Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
2014-07-03 20:07:15 +00:00
GameView.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
HeightMipmap.cpp
Texture system refactoring and cleanup, fixes #2455 , patch by IronNerd.
2014-03-13 02:37:05 +00:00
HeightMipmap.h
Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794 , based on patch by Dietger.
2012-04-18 20:39:00 +00:00
HFTracer.cpp
Fix non-PCH build.
2014-07-06 16:35:41 +00:00
HFTracer.h
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
LightEnv.cpp
Fixes MSVC warnings of truncation from double to float
2012-10-30 02:03:40 +00:00
LightEnv.h
Postproc manager
2012-10-15 10:34:23 +00:00
LOSTexture.cpp
Initialize some variables. Patch by Echelon9. Fixes #2862 .
2014-10-12 19:27:49 +00:00
LOSTexture.h
Allow enabling the post processing filters during a game.
2014-10-05 20:50:10 +00:00
MapGenerator.cpp
Clean up JSON parsing code. Refs #1374 .
2014-11-13 01:26:22 +00:00
MapGenerator.h
Give RMS access to the simulation templates. Fixes #1589 . Patch by Itms.
2014-06-07 12:12:53 +00:00
MapIO.h
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00
MapReader.cpp
Exact stack rooting for JSON related ScriptInterface functions.
2014-08-02 22:21:50 +00:00
MapReader.h
MapReader: Load terrain before entities.
2014-06-01 18:08:11 +00:00
MapWriter.cpp
Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check).
2014-07-04 09:03:21 +00:00
MapWriter.h
Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
2014-07-01 19:00:41 +00:00
Material.cpp
Fix some Clang warnings about unused private members
2013-10-19 00:53:58 +00:00
Material.h
Fix some Clang warnings about unused private members
2013-10-19 00:53:58 +00:00
MaterialManager.cpp
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
MaterialManager.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MeshManager.cpp
Adds more specific error messages to failed model or animation loading.
2012-02-21 05:00:21 +00:00
MeshManager.h
refactor path interface:
2011-03-23 13:36:20 +00:00
MiniPatch.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
MiniPatch.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Model.cpp
add the ability to exclude props from the selection size + add aura visualisation rings again
2014-01-04 10:41:32 +00:00
Model.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
ModelAbstract.cpp
More build fixes for FreeBSD.
2012-01-31 00:06:56 +00:00
ModelAbstract.h
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
ModelDef.cpp
Fix non-SSE x86 builds
2013-10-03 18:22:10 +00:00
ModelDef.h
Fix non-SSE x86 builds
2013-10-03 18:22:10 +00:00
ObjectBase.cpp
add the ability to exclude props from the selection size + add aura visualisation rings again
2014-01-04 10:41:32 +00:00
ObjectBase.h
add the ability to exclude props from the selection size + add aura visualisation rings again
2014-01-04 10:41:32 +00:00
ObjectEntry.cpp
add the ability to exclude props from the selection size + add aura visualisation rings again
2014-01-04 10:41:32 +00:00
ObjectEntry.h
Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs #2033
2013-07-12 03:46:40 +00:00
ObjectManager.cpp
Allow terrain aligned props. Patch by sanderd17. Fixes #2033 .
2013-07-11 22:53:31 +00:00
ObjectManager.h
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
Overlay.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
Overlay.h
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
ParticleEmitter.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ParticleEmitter.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
ParticleEmitterType.cpp
Some additions to the particle system:
2013-12-04 17:21:59 +00:00
ParticleEmitterType.h
Some additions to the particle system:
2013-12-04 17:21:59 +00:00
ParticleManager.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
ParticleManager.h
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
Patch.cpp
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
Patch.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
RenderableObject.h
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
SColor.h
Add GPL header
2009-04-18 17:00:33 +00:00
ShaderDefines.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ShaderDefines.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ShaderManager.cpp
First pass at fixing GLES build - more to come
2013-11-12 01:17:16 +00:00
ShaderManager.h
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
ShaderProgram.cpp
First pass at fixing GLES build - more to come
2013-11-12 01:17:16 +00:00
ShaderProgram.h
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
ShaderProgramFFP.cpp
Fixes minimap GLES compatibility by making point size a uniform and passing into the shaders
2014-10-26 04:37:26 +00:00
ShaderProgramPtr.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ShaderTechnique.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ShaderTechnique.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
SkeletonAnim.h
apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
2013-07-02 11:44:46 +00:00
SkeletonAnimDef.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp
Adds more specific error messages to failed model or animation loading.
2012-02-21 05:00:21 +00:00
SkeletonAnimManager.h
replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
2011-02-19 21:24:39 +00:00
Terrain.cpp
Fixes possible overflow in terrain position/normal calculation, based on patch by sanderd17. Fixes #1986
2013-06-25 00:57:42 +00:00
Terrain.h
Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794 , based on patch by Dietger.
2012-04-18 20:39:00 +00:00
TerrainProperties.cpp
# Support separate rotation and scaling for each terrain texture
2012-01-22 18:20:33 +00:00
TerrainProperties.h
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
TerrainTextureEntry.cpp
Texture system refactoring and cleanup, fixes #2455 , patch by IronNerd.
2014-03-13 02:37:05 +00:00
TerrainTextureEntry.h
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
TerrainTextureManager.cpp
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
TerrainTextureManager.h
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
TerritoryBoundary.cpp
More build fixes for FreeBSD.
2012-01-31 00:06:56 +00:00
TerritoryBoundary.h
More FreeBSD build fixes.
2012-01-30 06:21:11 +00:00
TerritoryTexture.cpp
Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
2014-07-14 17:15:22 +00:00
TerritoryTexture.h
Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
2014-07-14 17:15:22 +00:00
TextRenderer.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
TextRenderer.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
Texture.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TextureConverter.cpp
Texture system refactoring and cleanup, fixes #2455 , patch by IronNerd.
2014-03-13 02:37:05 +00:00
TextureConverter.h
Support 8bpp textures
2013-10-18 15:36:31 +00:00
TextureManager.cpp
Texture system refactoring and cleanup, fixes #2455 , patch by IronNerd.
2014-03-13 02:37:05 +00:00
TextureManager.h
Display texture memory usage in profiler's renderer stats
2013-11-09 01:03:23 +00:00
Unit.cpp
Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852 , #1923 .
2013-05-21 22:11:47 +00:00
Unit.h
Adds building previews that rise during construction, fixes #1174 , refs #21 .
2013-02-03 02:08:20 +00:00
UnitAnimation.cpp
Minor optimisation for non-animated units.
2014-06-01 18:25:20 +00:00
UnitAnimation.h
Minor optimisation for non-animated units.
2014-06-01 18:25:20 +00:00
UnitManager.cpp
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
2012-02-27 05:32:35 +00:00
UnitManager.h
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
2012-02-27 05:32:35 +00:00