0ad/binaries/data/mods/public
Ykkrosh 6f9da85d9f Improve performance of full state hash computation, by skipping script components that are known to have no data.
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.

This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
..
art Celt siege ram produced in fortress buildings 2011-03-05 00:21:09 +00:00
audio Quieter resource gathering 2011-02-13 17:01:22 +00:00
civs Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab 2010-11-20 21:42:54 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first 2011-03-05 16:55:58 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
simulation Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00