0ad/binaries/data/mods/public/simulation/templates/units
2010-11-26 10:21:59 +00:00
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celt_cavalry_javelinist_a.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_cavalry_javelinist_b.xml Based selection groups off of a new tag which must contain a valid template name. 2010-11-13 05:35:40 +00:00
celt_cavalry_javelinist_e.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_cavalry_spearman_a.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_cavalry_spearman_b.xml Based selection groups off of a new tag which must contain a valid template name. 2010-11-13 05:35:40 +00:00
celt_cavalry_spearman_e.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_cavalry_swordsman_a.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_cavalry_swordsman_b.xml Based selection groups off of a new tag which must contain a valid template name. 2010-11-13 05:35:40 +00:00
celt_cavalry_swordsman_e.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_hero_boudicca.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_hero_brennus.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_hero_britomartus.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_hero_caratacos.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_hero_cynvelin.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_hero_vercingetorix.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_infantry_javelinist_a.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_infantry_javelinist_b.xml Based selection groups off of a new tag which must contain a valid template name. 2010-11-13 05:35:40 +00:00
celt_infantry_javelinist_e.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_infantry_spearman_a.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_infantry_spearman_b.xml Based selection groups off of a new tag which must contain a valid template name. 2010-11-13 05:35:40 +00:00
celt_infantry_spearman_e.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_ship_fishing.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
celt_ship_merchant.xml #New Celt ships. 2010-11-23 02:54:38 +00:00
celt_ship_trireme.xml #New Celt ships. 2010-11-23 02:54:38 +00:00
celt_super_cavalry_brit.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_super_cavalry_gaul.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_super_infantry_brit.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_super_infantry_gaul.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
celt_support_female_citizen.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
celt_support_healer.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
celt_support_trader.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
hele_cavalry_javelinist_a.xml A bunch of stuff. 2010-11-04 23:51:42 +00:00
hele_cavalry_javelinist_b.xml Based selection groups off of a new tag which must contain a valid template name. 2010-11-13 05:35:40 +00:00
hele_cavalry_javelinist_e.xml A bunch of stuff. 2010-11-04 23:51:42 +00:00
hele_cavalry_swordsman_a.xml This was SVN commit r8422. 2010-10-21 09:04:06 +00:00
hele_cavalry_swordsman_b.xml Based selection groups off of a new tag which must contain a valid template name. 2010-11-13 05:35:40 +00:00
hele_cavalry_swordsman_e.xml This was SVN commit r8422. 2010-10-21 09:04:06 +00:00
hele_hero_alexander.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
hele_hero_demetrius.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
hele_hero_leonidas.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
hele_hero_philip.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
hele_hero_themistocles.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
hele_hero_xenophon.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
hele_infantry_archer_a.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
hele_infantry_archer_b.xml Based selection groups off of a new tag which must contain a valid template name. 2010-11-13 05:35:40 +00:00
hele_infantry_archer_e.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
hele_infantry_javelinist_a.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
hele_infantry_javelinist_b.xml Based selection groups off of a new tag which must contain a valid template name. 2010-11-13 05:35:40 +00:00
hele_infantry_javelinist_e.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
hele_infantry_spearman_a.xml This was SVN commit r8422. 2010-10-21 09:04:06 +00:00
hele_infantry_spearman_b.xml Based selection groups off of a new tag which must contain a valid template name. 2010-11-13 05:35:40 +00:00
hele_infantry_spearman_e.xml This was SVN commit r8422. 2010-10-21 09:04:06 +00:00
hele_mechanical_siege_helepolis.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
hele_mechanical_siege_lithobolos.xml This was SVN commit r8537. 2010-11-05 13:22:06 +00:00
hele_mechanical_siege_oxybeles.xml This was SVN commit r8696. 2010-11-26 10:21:59 +00:00
hele_ship_bireme.xml Rudimentary ship stats. 2010-10-25 11:07:29 +00:00
hele_ship_fishing.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
hele_ship_merchant.xml New Greek merchant ship. Model is not final though. 2010-10-27 02:16:45 +00:00
hele_ship_trireme.xml Fixed oasis map AGAIN. Fixed names of some units. Slave template. 2010-10-28 14:22:27 +00:00
hele_super_cavalry_mace.xml This was SVN commit r8473. 2010-10-26 11:34:34 +00:00
hele_super_infantry_mace.xml A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map. 2010-10-26 09:46:05 +00:00
hele_super_infantry_polis.xml tweaks 2010-10-26 11:31:33 +00:00
hele_super_ranged_polis.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
hele_support_female_citizen.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
hele_support_healer.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
hele_support_slave.xml #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
hele_support_trader.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
pers_ship_trireme.xml Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public. 2010-11-17 23:51:04 +00:00
rome_ship_quinquereme.xml Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public. 2010-11-17 23:51:04 +00:00