0ad/binaries/data/mods/public/simulation/templates/template_structure.xml
2010-10-22 23:27:42 +00:00

61 lines
1.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_entity_full">
<Identity>
<GenericName>Structure</GenericName>
<Classes datatype="tokens">Structure ConquestCritical</Classes>
</Identity>
<BuildRestrictions>
<PlacementType>standard</PlacementType>
<Territory>allied</Territory>
</BuildRestrictions>
<Minimap>
<Type>structure</Type>
</Minimap>
<Cost>
<Population>0</Population>
<PopulationBonus>0</PopulationBonus>
<BuildTime>10</BuildTime>
<Resources>
<food>0</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Resources>
</Cost>
<Health>
<DeathType>corpse</DeathType>
<RegenRate>0</RegenRate>
<Healable>false</Healable>
<Repairable>true</Repairable>
</Health>
<Decay>
<Inactive/>
<DelayTime>0.0</DelayTime>
<SinkRate>4.0</SinkRate>
<SinkAccel>9.8</SinkAccel>
</Decay>
<Armour>
<Hack>10.0</Hack>
<Pierce>42.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>12.0</HeightOffset>
</StatusBars>
<OverlayRenderer/>
<Vision>
<Range>40</Range>
<RetainInFog>true</RetainInFog>
<AlwaysVisible>false</AlwaysVisible>
</Vision>
<RallyPoint/>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_universal.xml</select>
<death>attack/destruction/explode_debris.xml</death>
</SoundGroups>
</Sound>
</Entity>