0ad/source/simulation
2007-02-04 14:56:38 +00:00
..
AStarEngine.cpp # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
AStarEngine.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
Aura.cpp # Bug fixes and cleanup of entity kill code. 2007-01-25 07:00:31 +00:00
Aura.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
BoundingObjects.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
BoundingObjects.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Collision.cpp # Fixes to terrain conformance and movement speed bonus. 2006-09-16 20:13:40 +00:00
Collision.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
Entity.cpp # General tidying. 2007-01-27 02:36:33 +00:00
Entity.h # housekeeping 2007-02-01 01:34:17 +00:00
EntityFormation.cpp # Bug fixes and cleanup of entity kill code. 2007-01-25 07:00:31 +00:00
EntityFormation.h # Bug fixes and cleanup of entity kill code. 2007-01-25 07:00:31 +00:00
EntityHandles.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
EntityHandles.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
EntityManager.cpp Changed task unit triggers to use unit ID's properly. 2007-01-30 03:50:28 +00:00
EntityManager.h Changed task unit triggers to use unit ID's properly. 2007-01-30 03:50:28 +00:00
EntityMessage.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
EntityOrders.h # Fixed some trigger bugs. 2007-01-29 22:21:25 +00:00
EntityPredicate.h Forcing update of EntityPredicate.h 2005-03-30 18:25:07 +00:00
EntityProperties.cpp Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused). 2006-07-13 03:29:33 +00:00
EntityProperties.h # housekeeping 2006-07-20 14:37:58 +00:00
EntityRendering.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
EntityScriptInterface.cpp # Fixed some trigger bugs. 2007-01-29 22:21:25 +00:00
EntityStateProcessing.cpp # Fixed some trigger bugs. 2007-01-29 22:21:25 +00:00
EntitySupport.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
EntitySupport.h # Fixes for simulation speed in scenario edtior. Various code cleanups. 2007-01-24 20:17:28 +00:00
EntityTemplate.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
EntityTemplate.h # housekeeping 2007-02-01 01:34:17 +00:00
EntityTemplateCollection.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
EntityTemplateCollection.h # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
EventHandlers.cpp # Bug fixes and cleanup of entity kill code. 2007-01-25 07:00:31 +00:00
EventHandlers.h # Bug fixes and cleanup of entity kill code. 2007-01-25 07:00:31 +00:00
Formation.cpp GCC compatibility (fixed CStr.h case, got rid of a few warnings) 2006-10-20 01:06:43 +00:00
Formation.h # housekeeping 2006-07-20 14:37:58 +00:00
FormationCollection.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
FormationCollection.h # housekeeping 2006-07-20 14:37:58 +00:00
FormationManager.cpp Atlas: Disable selected tool before saving, so unit-placement previews don't get saved as real units. 2007-02-04 14:56:38 +00:00
FormationManager.h Atlas: Disable selected tool before saving, so unit-placement previews don't get saved as real units. 2007-02-04 14:56:38 +00:00
LOSManager.cpp # Fixes for simulation speed in scenario edtior. Various code cleanups. 2007-01-24 20:17:28 +00:00
LOSManager.h Removed some header files from header files. 2007-01-13 22:44:42 +00:00
PathfindEngine.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
PathfindEngine.h # Units will now back away from enemies when below minimum range. 2006-10-04 04:47:58 +00:00
PathfindSparse.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
PathfindSparse.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
ProductionQueue.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
ProductionQueue.h # Better handling of entity ownership changes. 2006-07-21 00:05:56 +00:00
Projectile.cpp # Tidied up some code. 2007-01-08 01:56:46 +00:00
Projectile.h Removed some header files from header files. 2007-01-13 22:44:42 +00:00
Scheduler.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Scheduler.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
ScriptObject.cpp More header-file rejigging. 2006-06-09 18:32:00 +00:00
ScriptObject.h # Added initial play-testing support in the scenario editor. 2007-01-17 03:25:20 +00:00
Simulation.cpp # Fixed some trigger bugs. 2007-01-29 22:21:25 +00:00
Simulation.h # Fixes for simulation speed in scenario edtior. Various code cleanups. 2007-01-24 20:17:28 +00:00
Stance.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
Stance.h # Fixes for simulation speed in scenario edtior. Various code cleanups. 2007-01-24 20:17:28 +00:00
Technology.cpp # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
Technology.h Tried compiling with ICC9 on Linux, which raised various issues: 2006-12-16 01:01:15 +00:00
TechnologyCollection.cpp # Updates to techs. 2006-07-20 22:43:06 +00:00
TechnologyCollection.h # housekeeping 2006-07-20 14:37:58 +00:00
TerritoryManager.cpp # Fixes for simulation speed in scenario edtior. Various code cleanups. 2007-01-24 20:17:28 +00:00
TerritoryManager.h Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame. 2006-09-08 16:03:18 +00:00
TriggerManager.cpp Rough cinematic/triggers in map. 2007-02-02 02:17:15 +00:00
TriggerManager.h #Cinematic improvements; trigger features 2007-01-16 23:22:25 +00:00
TurnManager.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
TurnManager.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00