wraitii
25293ce0cc
Adds -autostart-aidiff to set the difficulty from the command line from testing. This was SVN commit r13278.
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
/* Copyright (C) 2011 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ICMPAIMANAGER
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#define INCLUDED_ICMPAIMANAGER
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#include "simulation2/system/Interface.h"
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#include "simulation2/helpers/Player.h"
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class ICmpAIManager : public IComponent
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{
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public:
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/**
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* Add a new AI player into the world, based on the AI script identified
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* by @p id (corresponding to a subdirectory in simulation/ai/),
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* to control player @p player.
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*/
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virtual void AddPlayer(std::wstring id, player_id_t player, uint8_t difficulty) = 0;
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virtual void TryLoadSharedComponent() = 0;
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virtual void RunGamestateInit() = 0;
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/**
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* Call this at the end of a turn, to trigger AI computation which will be
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* ready for the next turn.
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*/
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virtual void StartComputation() = 0;
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/**
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* Call this at the start of a turn, to push the computed AI commands into
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* the command queue.
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*/
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virtual void PushCommands() = 0;
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/**
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* Returns a vector of {"id":"value-for-AddPlayer", "name":"Human readable name"}
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* objects, based on all the available AI scripts.
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*/
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static std::vector<CScriptValRooted> GetAIs(ScriptInterface& scriptInterface);
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DECLARE_INTERFACE_TYPE(AIManager)
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};
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#endif // INCLUDED_ICMPAIMANAGER
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