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scripting
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Atlas: Bits of tool-related code.
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2005-10-24 01:53:03 +00:00 |
Camera.cpp
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Atlas: Bits of tool-related code.
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2005-10-24 01:53:03 +00:00 |
Camera.h
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Atlas: Bits of tool-related code.
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2005-10-24 01:53:03 +00:00 |
Color.cpp
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Stab at fixing the VertexArray compile error on VC++.
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2005-10-03 03:41:42 +00:00 |
Color.h
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Stab at fixing the VertexArray compile error on VC++.
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2005-10-03 03:41:42 +00:00 |
Frustum.cpp
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CVSROOT: doesn't seem particularly useful now
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2005-09-30 00:59:42 +00:00 |
Frustum.h
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CVSROOT: doesn't seem particularly useful now
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2005-09-30 00:59:42 +00:00 |
GameView.cpp
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fix bug #71 - was a double-free (both ~CRenderer and UnloadResources were calling UnloadWaterTextures)
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2005-10-31 18:57:03 +00:00 |
GameView.h
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fix bug #71 - was a double-free (both ~CRenderer and UnloadResources were calling UnloadWaterTextures)
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2005-10-31 18:57:03 +00:00 |
HFTracer.cpp
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fix warning
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2004-07-31 19:46:14 +00:00 |
HFTracer.h
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add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
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2005-01-07 00:47:44 +00:00 |
LightEnv.h
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Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
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2005-05-11 03:07:08 +00:00 |
MapIO.h
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Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
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2005-05-11 03:07:08 +00:00 |
MapReader.cpp
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profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
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2005-10-30 16:19:20 +00:00 |
MapReader.h
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
MapWriter.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
MapWriter.h
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Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
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2005-05-11 03:07:08 +00:00 |
Material.cpp
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renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
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2005-10-12 04:16:41 +00:00 |
Material.h
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Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
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2005-04-07 04:29:07 +00:00 |
MaterialManager.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
MaterialManager.h
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Minor fixes for Linux/GCC
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2004-09-26 21:21:34 +00:00 |
MeshManager.cpp
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Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
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2005-01-13 00:17:31 +00:00 |
MeshManager.h
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Resource leak fixes
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2004-12-16 12:01:47 +00:00 |
MiniPatch.cpp
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Linux/GCC/glibc Compat
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2004-12-18 23:30:28 +00:00 |
MiniPatch.h
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
Model.cpp
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Fix memory leaks in the new model code.
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2005-10-30 21:31:10 +00:00 |
Model.h
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Transform normals using the original bone matrix instead of the inverse of the
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2005-10-28 19:25:47 +00:00 |
ModelDef.cpp
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Eek.. apparently, I committed in the wrong subdirectory.
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2005-10-25 02:00:09 +00:00 |
ModelDef.h
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Eek.. apparently, I committed in the wrong subdirectory.
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2005-10-25 02:00:09 +00:00 |
ObjectBase.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
ObjectBase.h
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Changes to actor speed specifications.
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2005-05-27 00:38:30 +00:00 |
ObjectEntry.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
ObjectEntry.h
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Fixed regression caused by not understanding my code
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2005-07-03 01:37:49 +00:00 |
ObjectManager.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
ObjectManager.h
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Fixed regression caused by not understanding my code
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2005-07-03 01:37:49 +00:00 |
Particle.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
Particle.h
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newline stomper and fixed warnings
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2004-06-11 02:14:18 +00:00 |
ParticleEmitter.cpp
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profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
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2005-10-30 16:19:20 +00:00 |
ParticleEmitter.h
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Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
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2004-05-29 20:56:24 +00:00 |
Patch.cpp
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Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
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2005-02-09 23:19:48 +00:00 |
Patch.h
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ran newline stomper; no real changes
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2004-06-08 12:10:51 +00:00 |
RenderableObject.h
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Eek.. apparently, I committed in the wrong subdirectory.
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2005-10-25 02:00:09 +00:00 |
SkeletonAnim.h
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Changes to actor speed specifications.
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2005-05-27 00:38:30 +00:00 |
SkeletonAnimDef.cpp
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GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
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2005-10-30 21:30:52 +00:00 |
SkeletonAnimDef.h
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
SkeletonAnimManager.cpp
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GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
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2005-10-30 21:30:52 +00:00 |
SkeletonAnimManager.h
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Minor changes for linux
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2004-06-02 15:03:17 +00:00 |
Sprite.cpp
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- both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
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2005-09-02 02:54:02 +00:00 |
Sprite.h
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- both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
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2005-09-02 02:54:02 +00:00 |
Terrain.cpp
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profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
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2005-10-30 16:19:20 +00:00 |
Terrain.h
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g_YMinOffset declared in gameview.h instead of extern elsewhere
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2005-10-19 17:16:34 +00:00 |
TerrainProperties.cpp
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g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
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2005-10-31 16:26:51 +00:00 |
TerrainProperties.h
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TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
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2005-10-28 01:43:16 +00:00 |
Texture.h
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
TextureEntry.cpp
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TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
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2005-10-28 01:43:16 +00:00 |
TextureEntry.h
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TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
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2005-10-28 01:43:16 +00:00 |
TextureManager.cpp
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TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
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2005-10-28 01:43:16 +00:00 |
TextureManager.h
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TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
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2005-10-28 01:43:16 +00:00 |
Unit.cpp
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Random animations.
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2005-05-21 01:40:32 +00:00 |
Unit.h
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
UnitManager.cpp
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Added initial version of LOS, and updated minimap to show both LOS and water.
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2005-10-09 03:43:03 +00:00 |
UnitManager.h
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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2005-05-10 07:13:25 +00:00 |