0ad/binaries/data/mods/public
2011-04-23 15:56:44 +00:00
..
art Lots of Neareastern Badlands stuff. 2011-04-23 05:06:25 +00:00
audio preparing construction sound xml 2011-04-20 21:43:09 +00:00
civs Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser. 2011-04-22 03:51:18 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Lots of Neareastern Badlands stuff. 2011-04-23 05:06:25 +00:00
hwdetect Disable shadows/fancywater by default on more Intel devices. Fixes #623 for now. 2011-04-23 15:39:20 +00:00
maps This was SVN commit r9306. 2011-04-23 15:56:44 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation This was SVN commit r9306. 2011-04-23 15:56:44 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00