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tests
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Change fog-of-war blur to use a better filter.
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2011-02-05 18:19:28 +00:00 |
Camera.cpp
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Fix perspective calculation in CCamera::GetScreenCoordinates.
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2011-01-28 21:51:59 +00:00 |
Camera.h
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# Redesigned the camera control system.
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2010-08-13 13:26:29 +00:00 |
CinemaTrack.cpp
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Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
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2010-03-26 19:04:40 +00:00 |
CinemaTrack.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
ColladaManager.cpp
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FileExists -> VfsFileExists (see next commit)
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2011-02-25 16:30:55 +00:00 |
ColladaManager.h
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Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
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2010-07-29 15:55:41 +00:00 |
Color.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
Color.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
DefaultEmitter.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
DefaultEmitter.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Frustum.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Frustum.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
GameView.cpp
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Push the near clip plane further out, to reduce z-fighting
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2011-02-18 23:38:28 +00:00 |
GameView.h
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# Rewrite fog-of-war rendering.
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2011-02-03 01:12:24 +00:00 |
HFTracer.cpp
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Add some missing consts to arguments.
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2010-07-25 14:10:46 +00:00 |
HFTracer.h
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Add some missing consts to arguments.
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2010-07-25 14:10:46 +00:00 |
LightEnv.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
LightEnv.h
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move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
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2010-03-20 20:54:03 +00:00 |
LOSTexture.cpp
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Flip iteration order in LOS texture blur to improve performance
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2011-02-06 11:39:06 +00:00 |
LOSTexture.h
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Windows fixes
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2011-02-03 02:33:37 +00:00 |
MapIO.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
MapReader.cpp
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FileExists -> VfsFileExists (see next commit)
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2011-02-25 16:30:55 +00:00 |
MapReader.h
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
MapWriter.cpp
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Add some rough performance reporting.
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2011-02-19 03:14:37 +00:00 |
MapWriter.h
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Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
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2010-10-21 19:54:59 +00:00 |
Material.cpp
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# Refactored the networking code, and redesigned the game setup screen.
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2010-06-30 21:41:04 +00:00 |
Material.h
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# Hotloading of actor XML files.
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2010-06-03 01:29:43 +00:00 |
MaterialManager.cpp
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less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
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2010-07-04 10:15:53 +00:00 |
MaterialManager.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
MeshManager.cpp
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# Hotloading of actor XML files.
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2010-06-03 01:29:43 +00:00 |
MeshManager.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
MiniPatch.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
MiniPatch.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Model.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
Model.h
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
ModelDef.cpp
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Add automatic 'root' prop point when loading old PMDs
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2010-11-20 20:16:06 +00:00 |
ModelDef.h
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Add automatic 'root' prop point when loading old PMDs
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2010-11-20 20:16:06 +00:00 |
ObjectBase.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
ObjectBase.h
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# Unit animation improvements.
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2010-06-05 00:49:14 +00:00 |
ObjectEntry.cpp
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Add automatic 'root' prop point when loading old PMDs
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2010-11-20 20:16:06 +00:00 |
ObjectEntry.h
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# Unit animation improvements.
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2010-06-05 00:49:14 +00:00 |
ObjectManager.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
ObjectManager.h
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
Overlay.h
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# Add on-screen health bars
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2010-10-02 12:41:29 +00:00 |
ParticleEmitter.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
ParticleEmitter.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
ParticleEngine.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
ParticleEngine.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Patch.cpp
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# Add solid black sides to the map, to hide underwater terrain.
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2011-02-03 14:36:54 +00:00 |
Patch.h
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# Add solid black sides to the map, to hide underwater terrain.
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2011-02-03 14:36:54 +00:00 |
RenderableObject.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
SColor.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
SkeletonAnim.h
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# Unit animation improvements.
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2010-06-05 00:49:14 +00:00 |
SkeletonAnimDef.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimDef.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimManager.cpp
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replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
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2011-02-19 21:24:39 +00:00 |
SkeletonAnimManager.h
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replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
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2011-02-19 21:24:39 +00:00 |
Sprite.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Sprite.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Terrain.cpp
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Be more robust to broken terrain property files.
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2011-02-05 13:13:57 +00:00 |
Terrain.h
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Fix #554 (camera should be always inside the terrain), based on patch from markelov
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2010-09-04 12:50:27 +00:00 |
TerrainProperties.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
TerrainProperties.h
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
TerrainTextureEntry.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
TerrainTextureEntry.h
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Be more robust to broken terrain property files.
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2011-02-05 13:13:57 +00:00 |
TerrainTextureManager.cpp
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FileExists -> VfsFileExists (see next commit)
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2011-02-25 16:30:55 +00:00 |
TerrainTextureManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Texture.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
TextureConverter.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
TextureConverter.h
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Use slightly higher quality texture compression in archive-builder mode
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2010-09-20 16:34:09 +00:00 |
TextureManager.cpp
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replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
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2011-02-19 21:24:39 +00:00 |
TextureManager.h
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replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
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2011-02-19 21:24:39 +00:00 |
Unit.cpp
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
Unit.h
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
UnitAnimation.cpp
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
UnitAnimation.h
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Fix actor viewer animation offsetting.
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2010-06-05 22:23:28 +00:00 |
UnitManager.cpp
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Warning fixes
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2010-07-29 21:04:07 +00:00 |
UnitManager.h
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Warning fixes
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2010-07-29 21:04:07 +00:00 |