Matei
0a6c4ae103
- Added "Screenshot Mode" checkbox on game setup screen, which will set units to Hold stance by default (normally, they'll be in aggress). - Made the "Fog of War" checkbox actually work. - Fixed a bug where repairing a building could cause you to reach negative resources. - Increased ranged unit LOS so they can pursue things that go out of attack range. - Made visibility permanent for Settlements. - Removed a stray "s" in template_unit_cavalry_melee.xml. This was SVN commit r4526.
36 lines
564 B
XML
36 lines
564 B
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_unit_infantry"
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>
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<Traits>
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<Id>
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<Generic>Ranged Infantry</Generic>
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<Classes>Ranged</Classes>
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</Id>
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<Vision>
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<Los>7</Los>
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</Vision>
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</Traits>
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<Actions>
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<Attack>
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<Ranged>
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<Damage>10.0</Damage>
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<Crush>0.0</Crush>
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<Hack>0.5</Hack>
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<Pierce>0.5</Pierce>
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<Range>24.0</Range>
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<Speed>1500</Speed>
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<ProjectileSpeed>12.0</ProjectileSpeed>
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</Ranged>
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</Attack>
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</Actions>
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</Entity> |