0ad/source/graphics
Ykkrosh 7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
..
scripting Fix some GCC warnings 2009-08-02 19:52:31 +00:00
tests # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Camera.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Camera.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
CinemaTrack.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
CinemaTrack.h Add GPL header 2009-04-18 17:00:33 +00:00
ColladaManager.cpp refactor: move reload functionality into ps/Filesystem to allow reloading non-resource files (e.g. scripts); VFS is now responsible for returning VirtualPath and invalidating the changed file/directory 2009-11-06 11:50:04 +00:00
ColladaManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Color.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
GameView.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
GameView.h Add GPL header 2009-04-18 17:00:33 +00:00
HFTracer.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
HFTracer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
LightEnv.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
LightEnv.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
MapIO.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MapReader.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MapReader.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MapWriter.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MapWriter.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Material.cpp Add GPL header 2009-04-18 17:00:33 +00:00
Material.h Add GPL header 2009-04-18 17:00:33 +00:00
MaterialManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MaterialManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MeshManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MeshManager.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MiniPatch.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
MiniPatch.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Model.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Model.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ModelDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ModelDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectBase.cpp Fix build and tests on Linux 2009-11-06 18:35:32 +00:00
ObjectBase.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectEntry.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectEntry.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Overlay.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ParticleEmitter.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ParticleEmitter.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ParticleEngine.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ParticleEngine.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Patch.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Patch.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
RenderableObject.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
SkeletonAnim.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SkeletonAnimDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.h Fix build and tests on Linux 2009-11-06 18:35:32 +00:00
Sprite.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Sprite.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Terrain.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Terrain.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
TerrainProperties.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TerrainProperties.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Texture.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TextureEntry.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TextureEntry.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TextureManager.cpp fix: native and vfs directory paths should end with '/' (more code cares about this now) 2009-11-05 20:46:15 +00:00
TextureManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Unit.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Unit.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
UnitAnimation.cpp Add GPL header 2009-04-18 17:00:33 +00:00
UnitAnimation.h Add GPL header 2009-04-18 17:00:33 +00:00
UnitManager.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
UnitManager.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00